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Reviews for "Robot Arena"

Pretty good.

NEED A MUTE BUTTON FOR THE LOVE OF GOD

Good game.

Is the spider's HP a bug? I tried hitting from many angles to look for a weak spot and tried all the attacks available at the moment.
Not every people like the flash song, they'd rather hear their own playlist, mute button would be great.

Fun game

Good game, good upgrades, good gear...

as many ppl have already posted the Spider Boss i couldnt hit at all, just constantly missed, unless i use the sword energy move (where it does the big slice infront) and it would only hit for 3.... so i couldnt win...

hope to see it fixed and another with a ton more added too it

It's all fun and games till...

Hit wave 50, and got bored... decided to push onwards, its now wave 70, while at level 87, with 29 skill points accumulated. (yes, all the skills are maxed out)

It's all fun and games till your one hitting everything for twenty levels :P

Not too shabby...

For the record, if you attack the spider from behind you cause more damage.

Generally not a bad game. Mechanics work fairly well (noticed that the robot would hang a little if your cursor left the flash window, but I bet that's my machine...) I could complain a little about the control scheme (the number keys?) or the constant thrumming sound (brings back World Cup memories).

Actually I might mention the sound a bit more; most of the effects were great (explosions, electricity, etc.) but that thrumming sound might have been more appropriate in a robot survival horror game. It reminds me a bit of the radio from Silent Hill 1 or a sound you'd expect to hear in Dead Space. I'd expect something different for a robot arena. Maybe a crowd cheering or an announcer (a robot announcer, lol) and probably a couple of sports stadium favorites ("ya'll ready for this?" or the organ from baseball games). It's really nothing huge, but little touches like that can go a long way.

That said, i don't know that anything could fix the repetition. I gave up after wave 26. I had all but one skill and all the items. Considering the amount of money the character earns and that you can access the shop at any time, once you've bought the auto-life amulet you're effectively immortal as long as you pay attention. Add the fact that you'll be killing the same sets of enemies between boss waves and I just couldn't see myself playing this for another 50 waves to see if it again became challenging.

Unfortunately, I don't think there's a simple fix. Sure you could make shop items more expensive or restrict access to the shop to the end of each wave. You could make upgrades cost more, enemies do more damage and recieve less, or have more appear at once. All of these things would make the game harder, but would it be more enjoyable?

I think the key is to think like an arena owner (robo arena owner). What would your audience want to see? What would keep hypothetical paying customers coming back? More colorful (figurativly) characters might help. Arena rules could be a plus as well. Like the laws in Final Fantasy Tactics Advanced, you could force the player to defeat enemies with a certain weapon, power, or armor, etc. Force the challenger to adapt to the situation and then create even more outlandish circumstances to keep him on his toes. Because no one has fun playing games in their sleep...

Carni