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Reviews for "Myth Wars"

Great Promise, but hampered by bugs

I really enjoyed the game, especially the strategy required in using the few points that are given after each level. As you progress, the enemy keeps upgrading and becomes significantly harder, unless you have been keeping up on upgrading your favorite units each round. I also enjoyed the choosing sides aspect of the game, although I haven't played as Medieval Age yet, I enjoy the difference between the two sides, very warcraft feeling, in the mechanics. Medieval has range but hits softer, Dark age wades in and starts taking names.

As for the bugs, as noted by others, at some point the castle will not be destroyed, even though it's health has been reduced to zero. I have reloaded the game 4 times now with varying results, lvl 12 once, 5 once, and 4 twice, all as dark age. Also every now and then, some of my ranged units will decide to run up to the front line and just stand there, getting pummeled, until they drop, or try to retreat. Another quirk with ground ranged units (skeletons) is that they will sometimes completely ignore an air unit, and just stand there getting killed. In addition, the medals apparently do not take into account that you passed them. I have earned the highest kills in a round, but not the lesser medals.

Final note, it would be nice if when the units retreated to the base, they would heal or do something other than just stand there waiting to die. Another nice feature would be a popup message stating that you have received a medal during a match, or during the battle recap. Finally something to tell me the features of a unit on the skills page. I don't know what that precious point is buying, before I start a battle with my new unit, and can see its stats.

Final note to those who worked on this epic project, thank you for raising the bar for flash games. This is not a single setting game, and can potentially provide hours of entertainment. Not many games can offer that.

For those who waded through this, sorry for the word wall.

Great game, needs balance tho

Quite a good game, melee units needs a lot of balance, and the lack of a tank to protect your range units makes last levels forever. A Dark elf lv 10 can withstand more damage than any other melee unit wich makes no sense at all, thus ground levels take ages to complete and gets boring, I'm on lv 30 right now and got tired of it.

Air battles and Sea battles are ok, make melee units more though and this will be a great game.

Note: Didn't have any trouble with the 4th level bug mentioned above, I used both skletons and zombies though. Btw, Dark turrets suck, they just don't have as good range as Middle ones.

belugerin responds:

We will try to balance melee unit to make them more powerful than ever before, thank you for playing until level 30.

AWESOME!!!

I would be the Dark Ages though.8D

meh.

When a lizard knocks back a unit, the archers also move to target it, putting them in the line of fire more often than not. Other than that, good game.

battles too long

It was fun at first. After 10 skirmishes though the battles take too long. There's too much clicking to produce more units and it can carry on for more than 15 minutes. When you have [x] number of more battles to wage, you begin no longer looking forward to the next one.