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Reviews for "Inside a dead skyscraper"

I actually laughed, that makes me evil, right?

One minute everything is serious, and I'm a hazmat guy with an odd little geiger counter or something, and here's where I thought I was supposed to look around a building and find stuff and stuff. So I go towards the only direction, hopeful that this game is going to be awesome, and I find a huge hole in the wall. Kinda looked like it was made from an explosion. I got closer, to examine it, trying to understand what was going on, and suddenly... I'M SWIMMING THROUGH THE AIR LIKE A POTHEAD WITH SUPERPOWERS WITH A FLASHING GADGET WITH TRIPPY SYNTH MUSIC PLAYING, ALL LIKE, "WHEEEEEE, HAHAHA! WHEEEEE!"... I LOL'd there. You caught me off-guard, and that moment was probably one of the randomer moments of my life. I come to find out that for some reason, people are all standing still, and I can read their minds with this doohicky thingamajig, and for some reason I'm in the exact moment when that first plane smashed into the WTC. Even randomer, and the music wasn't helping. I actually thought it was pretty funny until I figured out I was in 9/11. Being anything but serious in that field makes me a douche, so it pretty much killed the lulz. Then I figured out it wasn't the strangest game on this site, but instead an interactive music video. That's kinda cool, I guess. Good idea, I suppose. I'll admit, though, I don't think it was worth my time. I think it would have been better if the setting wasn't 9/11, but just a city, and everyone could get a good laugh out of the randomosity, but then you'd have some deeper meaning to it, but all you'd have to do was look around to find it, and everyone went from laughing to thinking. That would be cool. That would be awesome. But, that would ruin the point of the song that this game was made after. 9/11 is a touchy subject, and here you are making a game of it. Good song, cool setup, but... Not that... What? I dunno. Is it lacking something, or does it have something it shouldn't? I think both. I think it was still creative, though, in a sense. Great, but not that great. I couldn't tell if you were trying to be serious, random, trippy, or creative here. I think maybe of those, but they don't really mix. Maybe that was the problem here, I don't know. (Yay, stupidly long reviews!)

Don't Invest in it to much.

The idea of a "music video game" seems good in theory but it doesn't work well, biggest problum I see is to get the right mood(s) of the muisc to work with what the player is doing without restricting game play too much.

Biggest problum I had was I hit the explosion then the game/music stopped and I thought that was the whole thing when I did it again I noticed I could see the second tower(yes I got the girls balloon) but then I go too far and the game ends again which ruins the music.

Also 9/11 not the best theme for a first time.

Don't really get it

As far as I can tell, this game is an attempt to create something new. Something different. And it does this very well.

The music, from what I can tell in the description, is the corner stone of the game. It adds a feeling of freedom and serenity. It's well chosen for the setting

The too animation is very well done. Smooth as silk. Unfortunately these are the only good things I have to say about this game.

The gameplay is simple, yet at the same time there is a great deal of freedom. However there is really nothing to do but float around. There is nothing to work for, or anything worth looking at or interacting with. After the aesthetic wears off the game gets very dull.

The graphics are basic and don't really add anything. The combination of basic shapes and lifeless NPC, create a very boring atmosphere.

To summarise, while I respect that this is just a test, I will review this fairly based on my experience.
Though the fact that you state this as being "an experiment", make me hopeful that what you take away and change about this design will lead to a game worth playing, unlike this one.

Everybody's talking about a little girl or whatever, but I CAN'T FIND HER. I feel like i'm missing something...

A bit pretentious, aren't we?

Not funny as a game, not thought inducing as an experiment, not awe inspiring as art.

And yet you compare yourself to your betters and downgrade comercial games. Well done.