An excelent game with a slightly dissapointing end
Berzerk Studio has never been good at storytelling, but has always superb when it comes to gameplay. This nifty metroid meets system-shock shooter is addicting, interesting and incredibly fun.
The story is incredibly mediocre: a marine or soldier or engineer or something boards an abandoned ship to see why it doesn't seem to be doing anything and when he gets there he finds that either the AI for the ship has gone nuts or the experiments in the laboratory opened a gateway to the killbeast dimension (in this case, the latter). He walks around the ship killing either robots or former crew members, and reads diary entries by the former crew members that describe what was going on and were sometimes typed by the same guy on random computers that can be found on complete opposite ends of the ship. But the story isn't as important, what's important is that we have an excuse to kill shit and while there aren't many weapons, there are enemeies galore and all are extremely fun to kill. There are also thousands of secrets to be found and all are very rewarding. Anyone who likes RPGs, metroid, campy video games and/or violence must play this.
There is one huge problem with the game, however, and that problem has cost this game one star. The final boss is crap. The final showdown is the only part of the game where they have bottomless pits, and when you take your first few steps the camera suddenly shifts to the right and zooms out, causing you to topple directly off the precipice of the first cliff without even firing a shot at the boss. And this will happen to you almost all the time. I can understand it if a 3D game has some slight camera issues, but when the game is 2D that's just sad. But I digress, you fight the final boss on a series of microscopic platforms which are easy to fall off of, and if you happen to have found the secret suit that gives you the "dash" technique you will undoubtedly accidentally press the right or left arrow key more than once, thus triggering you to rocket off into the bottomless pit.
I understand that a final boss fight needs to be hard, but it needs to be hard in an understandable way, that is, the entire game should have built up to this point. During no other point in the game did I encounter any kind of challenge in which I had to hop around on platforms over a bottomless pit while avoiding projectiles. Thus the final boss ended up killing me at least forty times. I'm not saying you need to make the boss easier, but if you're going to have bottomless pits in the final boss fight you need to have them earlier in the game as well so that we can get used to them.
But all of you newcomers who go down to the reviews to decide whether you want to play this game or not, don't be deterred by my comments above. Despite the fact that the final boss is a bitch and that the "plot twist" at the end was stupid, all in all "The Breech" is one of the best free online adventure games that I have played in a very long time.
5/5
8/10