No time to think frustrates me
It was a really nice looking game, and I enjoy the idea of trying to guide the ink using the platforms, but the fact that they were dropping as soon as the level started frustrates me. I think the game could really do with a button to start the flow after looking at the level. In a puzzle game, focus on making intricate levels rather than levels that have to be solved within a time limit that goes down as you make your platforms. I can't give this too low a rating as the game itself is well made and looks and sounds good, and the physics are really well done, but it really did frustrate me feeling like I was losing ink while trying to figure out the level