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Reviews for "Journalizm"

colorful and fun.

I liked the art and the music more then the game play wich you have to admit is very repetative. you didnt ever really switch up the aproach so it boils down to a point and click. a very fun point and click. if you had more time for developing this into a full fledged game then I would definetly up the ante on your players incentive and versitility of objectives. thats just me though: and I cant even code in java so wha do I know.

Not bad.

There are a few things that do need work here. The enemies take a bit too much effort to kill for no benefit (meanwhile your people will die anyway from lack of funds). I also have a similar comment to one particular user on here about having a separate section of some sort for ad-games that require you to go to other sites to play the full game. Alternatively, warnings at the beginning of the game that not all features are active on this site would be much appreciated.

As an addendum, the music is okay one or two times through but becomes quickly tedious and painful after a bit.

...........

I wouldn't be surprised if a sequel to this game got an almost-instant frontpage. If you do make a sequel, which I really hope you do, then it could possibly be even better with the following ideas:
1) The ability to customize and name your original workers
2) The Girl's work on your main three workers.
3) The ability to upgrade your work hours or workers for them to make more ideas.
4) More types of articles, such as food, sports, or celebrity gossip.
5) Instead of having gangsters kill your workers, you should have an ATM or chest in the room and the gangsters take money from there until you kill them.
6) Perhaps make it so when a girl kisses one of your workers and they are "Lovestruck", they will still ask for money, but the amount will be doubled, as if they are taking extra money for gifts.
If you think that I am suggesting that I did not like this game, then you are mistaken; As a matter of fact, this is easily the best game I have ever played on Newgrounds, and I would recommend it to my friends if they played Newgrounds.

Nice idea, needs some work

I like the idea. This is one of the more interesting concepts of job simulation simply because of the humor. The graphics are adorable and the cutscenes are clever. The idea of journalists trapped in a room with managers bashing them and living on nothing but coffee is just priceless.

WIth that said, this game does fall flat rather quickly. I found it incredibly hard to manage any more than 8 people in the room, I had 4 hired journalists and 3 managers, totaling in nine people plus the two you started with and it was just hell. Thankfully the articles didn't require clicking to obtain, or I would've just given up way earlier. But there's just too much clicking involved in such small things and on one particular level, three zombies entered through the door simultaneously and it was immediately destructive to the environment. I lost people to the zombies and also to the time wasted clicking furiously at the zombies to kill them.

Here are my suggestions.

There should be some kind of reward upon killing enemies. They take up a substantial amount of time to kill and this time of neglect often results in death to the hired people because their needs are just so ridiculously quick.

I also wished there was an upgradeable feature somewhere. Maybe upgrade certain journalists so they produce better quality stuff or upgrade managers so that the triple produce they give on occasion isn't always green. It's frustrating having such a low production rate of those higher rated articles.

Ultimately, games like these often fall to the rhythm of 'let's see how much you can click and multitask till your fingers break and your brain explodes'. And that kills the fun once you reach the limit. What you could've done is ease the burden a little as the levels progressed - there is only so much a person can click at the same time. Maybe have assistants for hire which help feed the people coffee and paychecks. Or have the upgraded coffee machine a self service so that one doesn't need to concentrate on that after a while. Something just to lighten the load as things go along.

The joy in games like these is upgrading a facility, not just the challenge of clicking as many things as possible at a go. As the game progresses, the small trivial tasks need to be removed so that one can concentrate on larger things. Strike a balance with the clicking and the whole idea of building an empire.

All this being said, I did enjoy myself - up until the 'earn 5000' per level. Since it was impossible for me to increase my rate of production any more than the amount of people that I had and the upgrades I already bought, I didn't have the patience to play day after day earning meager 400-500 dollars. That killed it for me.

A good idea, but certainly could use some work.

Complex and boring

Sorry guys! Did't get the idea in 5 minutes, the music was killing me and half the options where only available in some other sites. Can we make an independent category for this kind of ad-games?