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Reviews for "1-Button Platformer"

Its OK...

Honestly, this concept is very nice, but it could be a lot better, and you have a nice base to work with.

First off, the spikes, and for that matter, the mute button aren't the easiest to see, maybe changing the colors would help a little bit.

Also, I noticed that each spike-strip is composed of 4 spikes, which occasionally led to spikes hanging over platforms, that somewhat interfered with the jumping ability, and it caused a lot of deaths, for me at least.

And on the note of jumping, the rotation that occurred during a jump was not really eye-candy, it in fact proved to be a distraction, whether or not this was intentional, I suggest changing it.
Another note on the jumping, the jumps were not very well spaced, because they would more often than not result in my character hitting a spike-strip.

And the last little thing, the character really had no graphics at all, he/she is a square, and being as wide as it is, presents a bit of an issue during jumping.

All in all, this game is a really cool concept, but it still needs fixing, best of luck if you decide to fix this up.

- Sage

ok but

remove some of the spikes there are just to many

i meen some is ok it adds challenging but most of the time i couldn't move cus they were every where

but the music is great

hmm...

well...the idea of a one button platformer seemed pretty attractive, and you're right, it is pretty addictive. But the thing is, it just seems rushed. there are blips in the programming that are almost impossible to get through.

It's definitely worth a second go at it, if you were to debug it and add some interesting graphics.

needs work

reallygood job, but need a little more polishing

the space button is a little bit sensitive, and there are times when avoiding spikes is just impossible!

also, when you jump and touch spikes from below, there are times when you die and others when you don't

overall, a good game, but work on the details

Creative

Nice, but you should make the spikes easier to see...