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Reviews for "Contentric"

Brilliant!

Mouse avoiders are becoming the worst games nowadays, but you brought it back, just when we thought all the good ideas had been done!

The fact that you, in a sense, are controlling the position of the squares, leads to a higher level of interactivity. So simple, but it'd take a true genius to come up with that!

HybridMind responds:

Glad you dig the concept. Yeah I don't usually like mouse avoiders at all either so when I found myself creating one I laughed. I wasn't originally even trying to make an avoider when I started working with my prototypes. The early version even had shooting! The more I messed around with my test games I stumbled on one that was using a bunch of squares that I had decided to link to the player via springs as a test. It turned out it was pretty fun watching them move around with the player so I sort of went from there to keep perfecting and tuning it. Pretty organic development of this game and I used a lot of private playtesters to help make it fun and polished. Thanks for leaving your thoughts!

Eh...

Gets old REALLY quick.

HybridMind responds:

Guess it ain't your thang then... Thanks for leaving your thoughts.

it would

it probably wouldve been better if i was on a desktop haha

HybridMind responds:

Lag! Slow! Performance probs! Yeah.. depending on your rig there could be some concerns. I have some tips / questions down below on a response to a review left by 'WilliamGood' that addresses some of these concerns. Thanks for giving it a try and leaving your review.

meh

not very addicting... kinda boring actually, it got old really quick and the whole spinning thing made me dizzy

HybridMind responds:

Spins! Well I hope you didn't barf dude. Thanks for playing and leaving your thoughts!

Nice!

Only improvement I could suggest; Make it so the black dots are visible, even when you approach the edge. It's really hard to dodge things that you can't see. To accomplish this, you could either allow the squares to collide with the side, or create a border around the game so that the player could see even just a few of the dots on the obscured side. That, in my opinion, would make this a ten.

HybridMind responds:

Thanks for the suggestion and the review. I took a design risk with allowing dots to leave the screen and the only things I did to help the player and fairness were to make the animation movements in and out move a little slower to give the player warning. A lot of this game is about anticipating and memorizing the movements of the levels. It is tough though you are right!