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Reviews for "Necronator"

Addicting

Played 5 minutes so far and I'm pretty sure I'm hooked on to it.

Originality - Taken some good ideas from other games and combined it. The result is awesome

Audio - I personally like the music and its suiting for this game as well. Sound effects are a given for any game.

Side-notes - The game definitely has room for improvement. So far, I think a toggle for health bars to show would be a nice addition. And for unit selection, perhaps a numbering system to either summon zombies or to select different type of zombies. Overall, a key-map would be nice. All of the improvements above are just for convenience though, the problems, if you can call it that, doesn't really affect the game negatively.

9 because its a great game, but its not perfect, yet.

A pretty improvement!

Like I said, visually your games have improved quite a bit. Though with the transition from modern to fantasy I think some of the feel has been lost and I think with the animations added the over all play slows down too

good, a few problems though!

when you use a spell with everyone selected, it moves all of your units! this is bad because then they die really quick. theres a few other glitches too that others mentioned. other than that, great game!

Fun for a bit

Great game overall, I enjoyed killing town folk and the guards. Only think about this game it couldn't keep my attention for very long. I would find myself staring at another web page while my orc's and skeletons would automatically kill everything.

Other then this I think it was a wonderful game and I give you a 9/10. If you could make the game more enjoyable I think it would call for another star.

This is a really fun and well balanced strategy game. I highly recommand this as a fun little game to play at least once. i've finished all of it in a single addictive swoop and i came back just to finish the achievements.
that's where i hit a wall though. see, the time challanges eventually became too easy, but ok fine. but the achievements for killing x amount of enemy units, wel, they are broken, it seems. because eventually you always fall short. around 20 to 50 enemies short the buildings of the enemy stop producing units. i've really tried to play a balancing game of not blowing away the enemy too soon, but even if i keep all my units near my base evetually the enemis just stop coming. preetty hard to beat x number f enemy units if the enemy dos not produce that number.