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Reviews for "Dodge & Shoot"

Cool

The cool down is a pain and so is the idea your explosion can kill you but it's o.k.

The-Unknown-One responds:

Fun fact: the explosion killing you sometimes is actually a bit of a bug. I liked how it turned out, though, so I left it alone.

Thanks for playing and reviewing! =)

Great Start

Starting with a game like this is the one thing that leads us to make great games...
I can imagine that the game had a "one-bullet-at-time" system because of not knowing how to handle more bullets...
But if that's the case it doesn't matter because it's very common. I did It... Haha...
As a starter game it is great...
Congrats!

The-Unknown-One responds:

This is my second Flash game, so yeah, I guess I am still an amateur. The "one-bullet-at-a-time" system, though, was actually a conscious choice; early versions of the game actually allowed you to fire as much as you wanted, but I found it made things too easy. I guess I could've given the enemies more health, but I chose this path instead.

Thanks for playing and reviewing!

Not terrible, not the best, but enjoyable.

When I figured out that I wasn't stuck against the side of the screen, the game became a whole lot better for me x3. Its pretty good, and it's called "Dodge and Shoot" so you should know what you're getting, and the author admits that it is simple. This proves that not everything has to be complex for it to be good, and this isn't a bad game in my opinion. Keep up the good work!

The-Unknown-One responds:

I wasn't sure if people would dig this game or not, but I guess it's ok!

Thanks for playing + reviewing!

Makes sense

you are dodging and shooting. Its different from other space shooters that I played. You only get one shot every x amount of seconds which makes me uncomfortable, however gotta give you credit for mixing two different techniques and coming out with a decent short game. 3/5.

The-Unknown-One responds:

Yeah, I realize that the charge meter idea was a bit of a gamble. I'll know to be more careful with something like that in the future.

Thanks for playing and reviewing!

Yeah, needs work

The design of the monsters is probably the strongest point in this game. The thing that really made it lose points was how hard it was to shoot things. It just seemed pointless, as by the time the weapon had loaded, I had gotten used to manuevering around the enemies. The sounds were alright. I suggest you give the player a weapon that doesn't act like this or one that has a much faster timer. You can basically just shoot anywhere and hit something.

It was a bit interesting to have it be timed. The artwork could also use some work, as the graphics just looked a little silly in this. At least the timer did a fairly good job of motivating me. There could also be music as the same generic sounds with the phaser get old after awhile. What are these creatures doing in space anyway?