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Reviews for "Rise of the Castle"

Okay, potential to be very good.

This game has potential but lacks some critical components to make it worth more than a glance.

Firstly, the aiming is sorely in need of some tuning. The shots do not go where the mouse points, making it difficult to accurately send your missiles where you wish them to go. You should have to fight your enemy, not your control scheme. Along with some needed tuning, it would be very helpful to have some manner of reticule instead of the mouse pointer in the game screen.

Second, there is little evidence that there is a victory scenario. This in itself is not the worst thing, but when your upgrades are all received with so little effort, it makes the very long, and ultimately pointless, grind at the end where the enemy seems to have more and more potential for growth while your tower is forever trapped in it's current form, pointless. Why should I play any further than the 5 minutes it takes to get all the upgrades? No victory, no more growth, just endless shooting until I ultimately fail. There is no motivation to do any more.

If you address only those two issues, you will potentially have a really fun game that people may come back to. Some ideas would be to make the upgrade cycle longer by including many more options to the list, giving the player more choice in how to custom build their tower. If you are going to insist on not having a voctory scenario, then make certain you do not simply increase the amount of points it takes to get what is already available. But an end game is preferable. If you do include an end game, be certain to include some map or count down, letting the player know that there is, in fact, an ultimate victory to be had. Maybe your game does have a victory scenario, but how would I know unless you gave me some way to judge how far along I had come. Best of luck and I look forward to more of your offerings!

Needs more

It's a simple little game that is just like every other defense styled game out there. More upgrades would be good and the aiming needs to be adjusted. It was near impossible to hit targets that were really close to the castle. The graphics aren't amazing now is any of the creativity with any designs.

A good time waster until you find its flaws and end up getting frustrated.

The aim is pretty rubbish...

hey i enjoyed it but then I died and there is no way im spending ages playing it over and over, stupitidy, at least reset us at the level, god apart from taht but that ruined it.

soo

its too esay too short and the music everytime one line " uuuuu" no go^^

more ubgrads make more fun , boss fights could be very funny

Needs Work

The idea is good but it needs a lot more work. I got to level 15 and got bored. Also the aim is just bad in general. You honestly have no idea where a shots going to go. You kinda just have to guess and keep moving around till you hit it. There's no point either. It has a lot of potential.