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Reviews for "SporeCraft"

ya...

i have yet to play warcraft, but i have played countless hours of spore, and i couldnt get the hang of this game.

i have given you the 5/10 because even if i couldnt really figure out how to play the music was still good.

try having the totorial be the first thing that happens when you start a new game, other then that... decent concept, and dont have it too pixalated.

wtf

i dont get the point of the game

Unh...

Could be a good game. BUT, even the tutorial is hard. By the time i'd understood the game the red cells had already beat me. meh.

Nemo responds:

Sorry about that. I just updated the game so that won't happen anymore. My beta testers must have just been masters from the start or something.... thanks for letting me know!

Serious tutorial problems...

Ok I started the tutorial and was going along fine with the intention of giving this game a ten, when suddenly for no apparent reason eight enemy cells came out of no-where and killed my entire species without me even getting to any section in the tutorial about attacking. I restarted the game and quickly rushed through the the tutorial up to the I was on, thinking I would just have to be quicker to get to the attacking bit. Once again I got attacked before I had even reached anything talking about attacking. I managed to survive with just my cell pool left by placing some penicillin into the game, which killed the final invader. I built a new cell and attempted to continue the tutorial, at which point several more attackers appeared with ranged weapons. At that point, I just stopped playing. So I think there could be improvements, but the main idea of the game was good.

Nemo responds:

I've fixed the bug that causes that, but the change needs to get approved before the file is switched. It should be switched sometime today, I assume. Sorry.

Good concept, flawed in the outcome.

This game held a good deal of promise and honestly, I thought the premise to be refreshingly new, to an extent.

Unfortunately, the end result created is fraught with problems and confusing gameplay mechanics that are not adequately explained, even in the tutorial. For instance, even when taking the tutorial I had problems understanding what it was trying to tell me to do when it explained how to upgrade cells. The four proteins given are scientifically accurate, sure - but the effects of them on gameplay are vague and leave many questions as to what the heck is going on.

Why does placing a protein in a spot produce different results depending on where you place it? Why is the effect sometimes entirely detrimental to the overall abilities of the cell? What do some of these increases seem pitifully small and pointless (such as upgrading gathering speed with Cytosine, which seems to only add 0.01-0.02 extra with each protein put in, if even that). And what do some of these labels even mean? µm/s? MUm per second? What?

I might have been willing to even look past this confusing aspect of gameplay and goof around for the sake of experimentation (perhaps the proteins are arranged in combos?), were it not for the other frustrating gameplay issue - auto deselection of cells. For no reason that I can discern, sometimes clicking on a spot will move a cell there or tell them to start gathering, but other times it will simply unselect the cell(s) in question with no rhyme or reason. A strategy game where you randomly lose control of your units is not one you can be very effective in.

That was the final kicker in the coffin for this imaginative but not terribly player-friendly game. Perhaps I have simply not played ir correctly - but a game where I am more frustrated and confused than entertained is not a good one, I don't think. Maybe I will come back at a later date and see if the issues have been fixed.

This shows a lot of promise.