nice game
This was a nice game. Fun and it would be nice if it had some extra features and stuff maybe some spazy effects aswell. Anyways good game
Awesome game
-X-
nice game
This was a nice game. Fun and it would be nice if it had some extra features and stuff maybe some spazy effects aswell. Anyways good game
Awesome game
-X-
Thanks!
1 point
if you want something like this, you can buy an ipod app for it. (free or $0.99)
either way, good start for a 0.7
Yes, I just looked it up and downloaded it, pretty great. Thanks!
Slight errors
over all, it was pretty good, but there were some small things, such as the safety is "on" on the M1, the little white dot should be outside the trigger guard, also, the charging handle should slide back when you charge the M1. Over all, however, good job!
Will get that fixed soon, also soon all art will be hand made!
Well....
Its a good start but u could add more weapons and attatchments
Hmm...
Let me think...
eins (1) Obviously, more guns and attachments. M1911, Beretta M92, Glock 18c, M1903, M14, M16, Mini 14, AK-47, FN FAL, Sturmgewehr MP44 / StG44 , etc etc etc. Go crazy.
zwei (2) The M1 is NOT a 7.62 NATO rifle. 7.62X51 is the military equivalent of the .308 Winchester, NOT the 30-06. The 30-06 was originally a purpose-built military cartridge that first saw action in WWI, after the Second World War is when NATO was started and the namesake .556 NATO and 7.62 NATO were created for the armed forces of NATO members.
drei (3) Add the "ping" sound for the M1 ejecting the empty box mag automatically when all 8 rounds are spent.
vier (4) Try to animate a realistic recoil for the guns, and also try your hand and drawing them instead of using pictures. It will look more awesome, trust me.
fünf (5) The Glock is set to shave off the top round from the magazine while cocking it, and also auto-fires a round or two after reloading. Could you try to fix that please?
These are just a few suggestions, but what you already have is pretty good. It certainly has a lot of potential.
Thanks for the info, I'll fix that up in the next installment