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Reviews for "Push!"

Level 20.

I seriously couldn't figure out how to do level 20. It just stumped me but this was definitely a fun thinking game but the fact that you had unlimited time and attempts made it fairly easy, I still tried to do it in as few goes as possible by thinking ahead. To entertain or to stimulate? Which was this meant to do?

64 responds:

The point is to challenge people not so much in speed, but strategy. Again, these 25 levels are more like examples. The main point is to design levels and share them. By the way, you can PM me if you're dying to figure out any levels.

Great Game

programming in the space bar as restart is a ton of work for the average user, I highly suggest making a graphical user interface restart button instead, just kidding of course. Great work, some puzzles were pretty challenging.

I wish this wouldn't be your last submission...

64 responds:

If I plan to make more, it'll be under a new account. I never go by 64 anymore (as you can tell my site is Willseph Design and such). I'm actually learning Flixel.

augh

Having to restart the level when near the very end after a trivial mistake is probably the most frustrating thing that's happened to me today.

Good game though. Addicting =\

Cheers

Most fun I've had today, good on ya. Interesting concept.

64 responds:

Thank you sir, happy yiffing.

Solid game

This is a simple good looking game with a lot of clever puzzles. I like the twist you put on the game by having the floors that disappear when you go over them. My only problem is level 20.. I've spent 20 minutes trying to figure it out and its driving me crazy. Overall though awesome job.