So close to being great!
This game was great but there were alot of issuses that just made the game so broken. First off the iron-gold despairity. By level five or so I'd have 9999 gold and I was lucky to get 1000 iron (leading into next criticism) because the only way to get iron was through battles. Mines are useless! Take your 50 iron and eat it, when (criticism three coming up) it can cost anywhere from 450 iron to 1400 iron to res or heal my unit (why such a desparity for the same unit same level that died in the same battle?) I would need 10 mines for 2 turns just to heal one unit. I was glad to see that my armies and research carried over from one level to another but can't you give me a full heal start instead of being hobbled from my blitz offensive to get the win. Finnally by level 7 the comp was pumping out armies to the max 6 every turn all worth 300-450exp. Coupled with the fact that you gave me 2 lousey mines and churches can't rez your units AND the bottleneck map it was just not possible to beat. The combat was good and I was willing to accept that my units tended to be drunk and thus miss their targets alot more than the other armies and the tech tree was simple but it worked, but when thrown with the rest of these variables the game made me rage. The game was so close to being great, and with just a few tweaks it could be great, but a game with so much potential coupled with glaring flaws is a perfect formula for rageahol. </rant>
7/10 because the game was FUN
-3 for the game being broken and brick walling you around level 7... gah!