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Reviews for "The Leon Wars"

yEAH and THERE a problem......

yo my army monsters cannot attack man but other than that great game hope you have a sequel

glitchy

i was having the same problem, in which the game would not even let me click on the army in the first level. i would like to play so i can rate this game, but i can't.

wow

ok i dont want to sound bad and all but i couldent even play the game it wouldn't even let me click

Not bad but could've been better

The game kept enough interest in me so that I played to the end of the Demons campaign. One thing that I liked is that the difficulty level seems to be well balanced. Now, here are the things I didn't like:

DESIGN / PRESENTATION

1. The interface graphics could've been better. Battle interface could be improved. For example, you shouldn't need to click attack every time.

2. This game seems to be heavily based on Disciples II, an old PC strategy turn-based tactics game. If you compare the unit design with that of Disciples II, you'd see what I mean. Also, the 6-squares combat system resembles Disciples'.

3. Needs more story elements. Also, this game needs some bosses. The levels become highly repetitive and tedious.

STRATEGY CRITICISM (with hints and tips)

1. The biggest problem is the resources system. Basically, all mines are a waste of time, and most of the gold generated from towns are negligible. The only way to really gain resources is by beating AI armies to "leech" their resources. War should be destructive, not "productive." So there's basically no economic system in this game that's any meaningful, since your resources are essentially tied to your combat performance.

2. Related to above, is that the unit healing/resurrection system seems to be out of whack. If your units have high XP, the cost of healing/res seems to be absurdly high. However, after playing the game, I don't see how unit XP (other than the hero XP) even affects combat performance. So in many cases, it's cheaper to simply dismiss the unit and buy a new one (without any difference in combat ability).

3. There really isn't that much strategy involved. The combat phase doesn't have very many options. On the strategy map, it's pretty much all a "footsies" game, which I find very annoying. Basically, this is what I mean: say you have one army and the computer has four armies close to each other (armies A, B, C, D). If it's YOUR turn, then all you need to do is kill A, heal, kill B, heal, kill C, heal, kill D - and now, all four of the AI's stacks are pwned. Now, what happens if it's the AI's turn? In this case, A attacks you, and you win, but you are unable to heal, and now B attacks, and then by the 3rd stack, your army is dead (which is bad because if you lose too many of your armies, you're screwed). So basically, the whole map is just maneuvering your armies to trick the AI to moving close to your army, but not close enough, so that you get the benefit of healing between battles.

4. A lot of units are simply useless. For example, for the demons, the green assaulter is useless. The fire warrior is also pretty useless. For humans (which I didn't play, but I can speculate), the cleric-mage is useless.

good, could be better.

I really think this could have used a lot more effort, It's very good but some things just bug me. the artwork is very nice and It's clear a lot of effort was put into it, but it's completely without variation and completely still, and they were very static-looking, they look like statues. Actually, I have plastic figurines that seem to move more. I think a little time spent looking at things like lighting effects and cloth flow, or actually animating the units. the gameplay was very, very repetitive and dulled within minutes, and the story was, frankly, shitty. a good art look could have saved the game and made it fun. instead, the art just made the game feel static and constricted.