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Reviews for "City Platformer"

Really fun!

Just goes to show you don't need great graphics to make a fun game. The graphics weren't abysmal, they were at least fun and colorful. It moved a bit slow, and obviously used tutorials, but it was interesting to see the different little worlds you can come up with. It was also interesting to see this was all one level, instead of broken up. Nice job, and good luck in the future!

Cool.

Good concept, reminds me very much of the game N-Ball. Hey, your graphics are alright, they just lack that luster that comes with experience.

I reckon the spikes are incurring too much damage at once. I found it hard to jump over without nicking the edge and losing a third of health. One alternative is to make the ball bounce back up (and flash or go red) as soon as it hits the spike, then take away an exact amount, rather than have it decrease continuously. Incremental injury is more ideal for something that damages at a rate, like a liquid.

Also, you might want to make the ball roll. Yes, it's a circle so how do you do that- don't rotate a radial gradient, because that won't make any sense (since shadows don't roll with the ball), instead you can animate the white reflection to create the illusion (look up a tutorial). Also adding a small amount of blur, or ground particles, will aid the illusion.

Also you can make the physics a little more obvious, bounce the ball more, relative to the height it falls from. Don't forget music and sounds!

Goodd stuff NewAssasination11.

NewAssasination11 responds:

Why thanks S1tHSL4y3r For the nice and helpful review im just a begginer so it might take long but thats how games are made so thanks.

good concept

gameplay works well.. however a checkpoint now and again would be nice. I got died past the tutorial but respawned right at the beginning which is bit =[ ..
as for the moving spikes, well it would be better if you can see where area of movement is..