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Reviews for "Bubba Time"

Interesting

This game is quite interesting and innovative in my opinion~ ^^

Well...

Excelent game. I can't wait for the sequal. I did like how you had variations on the time distortion. I don't really have suggestions for this game, I do however have some suggestions that you may want to think about for the sequal.

1. Rather than confining the player to one time distortion per level (kind of giving them a hint as to how to get through the level. Allow them to choose (say adding additional keys for the different types of distortion). That being said I know that wouldn't work well with the simon says distortion, so I guess keeping that as certain areas, I wouldn't eliminate it all together because it really adds to the puzzle aspect of the game.

2. On those lines, however, I did like themed level groups, maybe just have the themes related to something other than the time abilities.

3. Regardless of what else you choose to do with the sequal, make it longer! Anytime a game leaves you wanting more, that is what you always want.

Keep up the good work.

Wah.

On frist stare, It made me tought about Sailor Key, a NES Game.

very well done

I think there are NOT a lot of things done wrong in this game. The concept is smart and it's well executed, but I'm just going to post things I think bring down the game to be constructive:

Choppy feel I assume due to low framerate. It's not a huge downside I guess but I noticed it immediately, and smoothness definitely adds a lot to flash games.

The menu. I tried to pause using the p key, which is more commonly used than esc. If you wrote it in the in game instructions I glossed over it, like a large percentage of your audience will. Even fewer people will read the author comments on games. Also, having a mouse activated menu with an entirely keyboard driven game is a put off, even if a small one.

Which kind of segways into the level set up. I think it's OK. A lot of games use a system of letting you choose levels in case you get stuck, or letting you skip a certain amount of levels while still progressing. So just something to think about for future puzzle level games.

The intros. They are too long. Realistically some people probably quit before the intros were done. 10 seconds, or 15 seconds seems like no big deal, but it can be to players.

Last thing is for the simon says levels, the flickering of the white fade is really annoying. It makes sense for the other powers, but not this one.

Very fun

It was SOOO much fun and addicting but one error was that when I would hit the "UP" button he would jump and then wehen he hit the ground jump again there fore killing me a million times