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Reviews for "Mecharon"

I dont see what the big deal is?

I rather liked it. The game felt smooth, it had up grades and a variety of enemies(even thought they were spiders). Overall it was pretty good. But the spiders were a little to detailed for my liking.( spiders are creepy)

EEEEEKKKKK

EEEEEEKKKK!!!!!!! DUDE WHAT ABOUT PEOPLE THAT HAVE ARACHNAPHOBIA. EEEEEEEEEEKKKKKK SPIDERS I HATE SPIDERS When you make a game conider stuff like this and that should make an even better game.

episodeent responds:

;) ;) ;)

Unoriginal+poorly executed

Damn, it hurts eyes like hell!!! everything mixes with background+very small details (monsters, crosshair,bullets)! Dynamics are times worse than in Crimsonland (and yeah -perk system+most perks+level names.. everything reminds of it).. maybe there is nothing left to say in this genre? dont know.. but this game is totally unoriginal and poorly developed

episodeent responds:

poorly... yeah.. 7 month of development/testing/fixing.. I am displeased....
Have you ever made games?

Awesome game man

Very quick and precise,..literally blows away all simular games of this type.

Looked promising

The starting graphics looked really promising for a simple traditional top view shooter. Controls were as normal and the gameplay was on the level as expected from these type of genres.

I do question your colour scheme though. Maybe it's my eyes, but I found it really difficult to distinguish enemies at most times. I think there needs to be something to make them stand out more. Especially in world two, I was straining my eyes to see. Everything was white and blue - the floor and the enemies. Put some distinction between them. It also helps to aim. And also, in some cases, the dead enemies don't look particularly dead. What I mean to say is that when they've been killed it also needs to be more distinguished. The reason for this (and for some games having huge red splatters) is to actually help the player identify that it has been killed and move on to the next target. Here I find myself shooting corpses alot because it's hard to tell.

Going along with this is actually the choice of sound effects. It's a small thing to most people but actually I find your choice of sound effects too similar. The reloading sound and the damage sound are so close, I found myself panicking everytime I finished reloading.

Also the perks are a little weird. They are quite slow to begin with, which isn't a problem, but then you have these bonus perks that appear only a certain levels so it's hard to decide if the points should be spent or saved. There needs to be a clearer system behind the perk points. And maybe more to cover the more 'basic' perks like bonus speed and fire rate.

It's basic and it's not particularly inventive. I will say to be mindful of the overall look and presentation of the thing. Sometimes going for the more 'realistic' graphics instead of pastel colours can make things hard to distinguish. It's fine if certain enemies are 'cloaked' under this effect, but not all of them.

episodeent responds:

Thank you for your reply!
The second planet's habittants colors is their weapon: some of them has 50% invisibility and it's hard to distinguish the others because their colors.
About the live and the dead: I think you are right, but there is no way to fix this already. Maybe in other games!
Sorry for my poor english... I hope you understand me...