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Reviews for "Sonic Sprite Battle"

great

but it needs to be more flued you saw alvin his vids take a year to come out just take your time (althwo i doute you had a year but you get the point

SoarKrieg responds:

Yeah, I was kinda...-Coughs-...grounded...for a while when I started the fight, so I really worked on this for about a week total.

bad..

i liked the kamakamaha part but i dont get the rest...

SoarKrieg responds:

What's there not to get? o.O Just a random fight scene, basically. Although, I think the best part was the Kamehameha, too, except for when the sound de-syncs. z_z...

Good but there is room for improvement.

Overall it was a good fight (sorry if i don't call it a movie but it has no plot it's just a fight) however some parts like them charging their attacks or some other "intense" parts of the fighting took to long. You could raise the Fps or maybe reduce the number of frames for those parts which ever you think will make the animation go smother.
Other than that looks good and hope you make more of this.
Good luck.

SoarKrieg responds:

Hmmm. Okay. And I really wouldn't call this a movie either, lol. It is just a fight. Thanks for the tips and for the review. :O

Well....

Ill give you some credit it is good definatly something i can't do but looks to generic, also like the other two people have said it could use some more work and another thing thats kind of unlrelated... why dosen't anyone use the super sonic from Sonic and the secret rings?

SoarKrieg responds:

Okay. And um, by "Super Sonic from Sonic & the Secret Rings", I think you mean Darkspine Sonic, lol. I'm not even sure what that form is capable of, because the second I beat the game, I put the disc in its case and I haven't opened it in years.

pretty good but

way too laggy and not enough sound effect and it was out of sinc a little and at the end it was wierd not to hear anything still pretty good needs work but still a nice try

SoarKrieg responds:

Yeah, I saw that the audio de-synced itself for whatever reason toward the end. It played fine when I tested it in Flash, so I'm unaware of what happened.