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Reviews for "Cavern of the Evil Wizard"

Really?

This is art, disguised as a game, inspired by a very brief scene from a very old movie. But it's very low caliber art that seems to exist solely to feed the author's sense of nostalgia. In a frustrating series of very slow events that are (thankfully?) small in number, you watch a pink man with a sword amble into a cave and hold a wizard a swordpoint, then figure out which textual command to type, followed by the enter key, to defeat the wizard. After every attempt, you get a few lines of feedback that sit on your screen for about four times as long as it takes you to read it. Then you try again. Take too long and you lose. Figure out the right command and you win. Then you're done. Maybe someone else out there besides the author will get it. But it's not a game. Not really.

what the guy below me said

yep. what ever he said below me

Eugh...

I like the concept of a graphical text adventure, but honestly? What boils down to one piece of artwork, two animations, and two lines of typed commands is not enough to be a game. I liked "Big" too, but if you're gonna do a one-level game you'd better back a hell of a lot more into said level.

BoMToons responds:

You missed the point of Big then

Dumb

I've never seen Big. I have no interest in seeing it. The only reason your getting a 2 is because I want more text adventures.

Short and Super-Retro

^Two big qualities of games that I've never enjoyed. There's a reason I don't play the old text-based games, and even if I did, this would highly disappoint me. To be honest, the 2/10 is based solely on the end-credit music.