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Reviews for "Tantalus"

Agreeing with djhannesx

This project is well rounded. The gameplay is quick to grasp and fun at first. The music and sounds fit the graphics, and it's presented nicely. However, there isn't enough variety to really motivate me to stick around and go further. Different enemies or different power ups would be welcome, just something to break up the "routine" the game quickly settles in to.

You said it took about a week to make, and again it's a nice project as it stands. But, with some more time, this could turn in to something great. I'll be watching for when that happens. Until then, thank you for sharing this project with us, and keep on rockin'!

Needs some variety

I have no idea why I played all 100 levels of this. While the gameplay was pretty solid, there was not enough variety to justify so many levels. Throw in a couple of boss fights or something, because otherwise it just becomes rather tedious.

Nicely made, but Dull and boring.

Well executed technically, but the "fun" aspect just isn't there. There isn't any solid depth to the gameplay, there's absolutely no replay value, and there quite frankly isn't any play value. There are literally hundreds of games out there like this. This needs something that can set it apart.

Good idea?

The idea was good, but, It needs some music, effects, power-ups, etc.

If you just bump it up a little bit, Ill be great!

FINE graphics
POOR gameplay
NO sound?
GOOD lasting appeal

FINE game;

As of right now, too boring

I like the retro feel of the game. The music doesn't seem to get so grating on my ears either, even after 20+ levels. Also, the controls were simple enough and never hassled me at all.

However, I didn't feel compelled to complete the game. It's too simple and repetitively so.

Currently, here's what happens in a level:
Find a shield pick up to increase speed, shot power and shot speed.
Try to find the exit. Many times, exits even spawn close to the start location.

The enemies are of no consequence-there are only two so far that I've seen in at least twenty or thirty levels. And they are fairly easy to dodge or kill, even when they swarm you.
Only when the yellow nodes start to appear does the action seem to be more hectic, even though I don't know what they do anyway.

My recommendations:

More enemies, naturally. I've yet to see one who shoots back at me, for example.

Powerups are way too strong. Just two or so and enemies get cut to shreds.

If those are extra lives at the top left of the screen, then I have yet to lose any. I suppose the counter only shows 9 lives, though, but seriously, the game was too easy because the enemies were too easy.

Stage design shouldn't have been an open arena type. Make them closed, windy perhaps. (maybe with a few branching paths.) If they were closed and linear, it would have been more focused, and then you could add doodads and obstacles so that each level would have a certain flavor to it.

Right now, the experience is basically wandering off in a random direction, checking to see if the exit is there. If not, sweep the next area. Repeat again. I never was forced to go around the massive levels at all.

Better a few levels of focus than 100 levels of sheer wandering around.