This Traceur is not Free.
since it is a test level, I can understand why the game is as it is. What I don't understand is the choice of controls. Quick Time Events (QTE's) are a test of reflexes and patience. These controls test patience but not reflexes, which defeats the purpose of making them a key component of gameplay.
The events break game flow by forcing the player to stop, look for the little circle, then do the necessary action before the game allows the player to start agin. This contradicts the essence of the subject material, which is about constant and efficient movement. These controls feel more like working a remote to stop, fastforward, then play a DVD.
The presentation is exciting but lacking. If a player manages to do all the QTE's and see the level through, they are treated to an interesting spectacle of a person artfully dancing around the roof tops. But, the visuals and linear fashion of the spectacle lack depth.
The reason Parkour is exhilarating is because it is human, not nameless figurines, performing feats of unbelievable agility and strength in out of the ordinary locales. This effect can't be achieved when your character doesn't provoke any emotion other than curiosity. Its fun to watch but the player is not engaged with their avatar.
Ditch the QTE's (they're gameplay poison) or rework them to challenge the player's motor skills rather then their patience. If you can, make more involving visuals or at least more interesting levels.