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Reviews for "Gretel and Hansel"

11/10

I would give this game 11 out of 10 - if possible!

This game is just so incredibly well made; beautifull original artwork, stunning visuals, great amount of details and eerie - yet awesome - music. The high level of interactivity is also impressive!

The way the story is told is also briliantly conducted - everybody knows the story of Hansel and Gretel, so why not tell it in an original way? If peple have misunderstood this it must be because they don´t know the story - but that would make the game loose a lot of it´s charm anyway.

All theese things combined sets the mood for the story and game in a masterfull way! It´s a long time since I´ve enjoed a flash game as much as this.

So I´ll give it 10/10 ;-)

Beautiful

Great game and the artwork is absolutely beautiful. Who would have thought that a flash game could look so good outside of it's usual art media. The only reason I give it a 9/10 is that it's controls are a little glitchy and the slingshot stalls at the most inconvenient times.

Awesome game! Horrible controls....

I realy like this game. From its artwork, sense of humor, to the simple point & click gameplay.The controls geting stuck is the only flaw.

totally love this game!!

this is my second time playing it LOL!! i just love your work!1loved that it was handpainted.., its a really great game!! i love that you made hansel ad gretel creepy cause i sooo love twisted fairytales especially when they are super creepy, cant wait for part 2!!

Gorgeous, Grim, Marvelously Morbid

This is perhaps one of the best point and click adventures I've played. First and most obvious plus is the artwork. Hand-painted with an original style, it immediately sets the mood. The music also reflects this; appropriate for a fairy tale, though still bearing an eerie touch.
Possibly the best comment I have about this game is its playability. A big problem I have with most point and clicks is the tendency to either make the necessary clickables blend in with the background so much, that it becomes part of the scenery or that the where/when/how to activate or use certain items is annoyingly particular or simply doesn't make sense. Here, the necessary parts are either clear to see and/or sparkle lightly enough to be still be overlooked, but obvious enough to know its purpose when spotted. Also, Gretel will have a thought bubble pop over her head when certain items can be used, giving the players a clue as to what needs to be done as well as letting them know that the item(s) will be used at that spot. This keeps the game from being tedious in the pointless, eye-straining searches that other point and clicks tend to have.
Ah yes, and let us not forget about the deaths. I won't spoil them for any who haven't played, but the gruesome deaths are worth the slight pause they put in the game (thankfully, it doesn't restart from the beginning. Only in the latter cart section does it set you back slightly, though not enough to be too much of a hindrance).
To conclude, I personally look forward to the continuation of this game and hope it continues along the same vein of rich art style and chilling mood.