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Reviews for "Sword Circle Fighter"

Amazing game

It's fun, simple, and yet mentally challenging. Well done!

everdel responds:

Thank you for your support. I's glad that you enjoyed it!

Thank you everyone for your suggestions. I am currently working on implementing all of them.

If you have any suggestions let me know so that I can implement them when I release the next version.

I like this game for the control changing, 2 player mode, and physics with the swords.

I was having fun with my little brother in this game for the second time...

and... he beat me again :(

Losing's not the part of this game, my little brother always thinks I'm cheating when I'm good at the game.

cool

kinda addictive but i manage to go to level 12 by only going straight forward...

everdel responds:

I am glad that you found the game addictive. That is what I was going for.

Your observation is correct. The first few levels are very easy. However, as you get to higher levels the AI will get much better. I set it up this way so that new players who are still learning the controls will not be intimidated.

Thank you for taking the time to write a review!

Weird

This game is a nice game could have had some sound at least but theres a glich in the game, when I reached level 14, and I got it i just stayed at lvl 14 and kept starting over from the same spot.

everdel responds:

Thank you for your support. I always like to get feedback.

However, I have not seen any sign of the bug you are describing. I have not had any trouble reaching all the way to level 20. Don't forget that your level only increases when you win. When you lose your level will not increase. Are you able to beat the AI at level 14?

If anyone else is also experiencing this problem, please let me know. At the moment I do not see any sign of it. Please try the game again and tell me if you are still having this problem.

Thanks again for the feedback.

not too shaby

I liked the learning curve that you added to the game. The way the AI mimics you and forces you to adapt is solid and well done. The freeze frame of the kill is a nice and simple touch. Though the only thing I would recomend is dealing with a double kill situation. Anytime the freeze happened and both swords hit their mark, I'd go down a lvl. Why not simply make the player re-do that lvl instead? Just a suggestion. But regardless, it's a fun game. Good job

everdel responds:

I am so glad that you found the AI's development system entertaining. That is one of my favorite parts of the game!

You are right, a double kill should allow you to redo the level. Great point!

Thanks for the insight!