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Reviews for "Vault Assault"

Simple but good

This is a fairly simple and straight forward game to play which in the end can get one addictive do it especial as you can upgade you character .
Though in time the same stage and skeletons can get boring

For the game to reach full mark there should have been a more vararity in the type of terrain and monsters. And perhaps selectable characters

well done to mdam :)

adicting...but...

need some responsive controls...:S but's it's a nice game...

Good but not great

Its pretty good and a good concept but i found a bug -.- on level twelve i was left with two skelingtons that were invincible. i went on for like 5- 10 minutes but they wouldnt die. improvments:
-Different classes Archer, Warrior, different variants of these etc, theif, monk. each with their own special attacks weapons etc.

-More variation in enemies and maybe bosses?

- maybe a skill tree other than just item advancement?

These ideas would make it kickass so go for it

It's surprisingly not too bad

The concept is solid, the idea is not too original but it works great, graphics are decent and it's always a pleasure to slaughter stuff mindlessy.

But this submissions has some leaks and needs some ideas and improvemente, for example:

Better animation: They're not too bad, but still they're too robotic and repetitive. It would be great to have different animations on enemies and you attacks.

More classes: Only one is way too reductive: you need at least other three.

A story: I like the concept of meaningless slaughter of skeletons, but perhaps a generic storyboard would improve the general atmosphere.

More items: I felt really disapponted when I found out there were no more items to buy and to equip, you need to implement tons of them: people loves that.

Less generic enemies: I know, skeletons are evil and wrongdoers but some variations would be much better. Also, bosses.

Better controls: They're stiff as fuck, that leads to the animation point since you can't attack or jump if the animation isn't complete.

Landscapes: Seriously, one is never enough. Same for music.

Where are the sound effects?

Level up: I noticed it by chance, a more visible benefit from level up would be great, addng a bar that makes you notice that would be even better.

Why can't I attack while I jump?

Implement that and the game may be actually cool, but as it is is rather limited and redundant.

I'll give you a 6 because it needs improvement, and a 3 because I enjoyed it for a good quarter hour.

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That is what this game boils down to. See skeleton, hit x. See more skeletons, hit x. It doesn't even matter if there are 20 or even 80 skeletons, they all get blasted away easily. Figuring that out made this game get very boring, very quick. Not much challenge to it. Good attempt, bad execution.