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Reviews for "Imago Prologue"

Nice game.

I love the feel of the story, the real life-ness of it all.
At first i liked the music, it really got me into the game but after you play it for the different endings, I found it to be majorly annoying. That and the intro was hella long..., needs a skip button or just make it faster to read the text cause I, personally, read pretty fast so the speed got really annoying.

Pretty Decent

I see in this game alot of silent hill references, and the gloomy demeanor of the characters and city deffinantly adds a bit to an almost survival horror feel. My only problem is I have no idea when the game is actually over, so I end up playing through text I've read over and over again to try and get different endings. Alot of games do this, and most of the time it just gets annoying. Great soundtrack though, it really made me feel the game.

Also, has anyone else noticed that you get killed in games for stopping to help people, always? Just played that Dead Frontier sequel and it did the same damn thing to me. Don't help the whore, trust me.

ERstudio responds:

It's really the damned city, and if U want to survive here, you need to care only of yourself.
also, you can't die in this game, you can find dead end :)

Ending number 1
- 3-1-2-2-2

-ending number 2
save the hooker

ending number 3
-1-2-Any-2

To Short but nice, only replayed the game for another ending and they werent that good

Pretty but flawed.

It looks fine; amateur graphic novel, fine. But it's not written that well and the presentation of the text doesn't help. Also, the damn "police" badge cursor covers the text when you're trying to click on it. Fatal flaw: since the same mechanism (left click) is used to advance the text (which is essential; no way I'm going to wait for it to "type" in -- that's suitable for captions at best) is also used to make choices, and since they're made in the same text area, I clicked right through the first choice without meaning to. And since there's no way back...

Two suggestions: 1) just put all of the text into a block and let the user scroll through it. DON'T use single-character "typing" to display the text. 2) Put the "choice" decisions somewhere else -- maybe at the TOP of the page.

I'm going to give this a low score. It doesn't mean the same thing as when I give real crap a bad score; in this case it means "doesn't live up to its potential".

Read carefully

I didn't even play the game, and I don't even care how good it is, because of THE GODDAMN INTRO! Make a button to skip all the intro.