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Reviews for "Soda Man"

way to slow

I couldnt play longer than 10 min because I was only getting 2-3 caps per flight. Sorry.

Suggestions:
-its a very slow start, and in games like these slow isnt what the audience wants
-Increase the time you get to shake a can
-Instead of using your mouse to click the can, have a button. Or, instead of using your mouse to shake use the up and down arrows, or some other combination. Frankly, you get "3 seconds" but you always lost 1-1.5 seconds because clicking the can didnt always work properly. Thus, Im focusing on click and shake fast but I end up clicking several times and get caught off guard. (okay redid it and I figured out that its not a click on the can, but a unclick that starts the can shaking. Make it the click and maybe that might make it seem better - but i still suggest buttons for shaking, or starting though)
-dont know about the pick-ups, but have a bundle of caps (if its not in the game)
-someone mentioned when the game is over you lose all upgrade, thats a no-no. Some people like to max out everything and then try to see how far they can get.
-show you current distance under or next to your max distance (i dont think it kept that record anywhere)
-have a radar upgrade that points out the closest 3-5 clips.

if i played longer id have more suggestions but its frustrating to get 0 clips on a run, maybe make it to where you always get at least 1 clip per run.

Just no.

Too slow to start, almost impossible to collect stuff.

Just add more time and make it more than just one point for each thing. Add a random number from 1-5 or so for each cap.