fun!
but PLEASE add a longer timer, maybe like 10 mins per level. nothing is more frustrating than having all the pieces except one and then you run out of time...
fun!
but PLEASE add a longer timer, maybe like 10 mins per level. nothing is more frustrating than having all the pieces except one and then you run out of time...
Best ever? Not so much.
I like that the full game is online, that you can keep moving pieces while chains are being destroyed, and that there are quality options. However, you lose points for the sensory overload, not explaining the totems adequately, not providing any sort of warning when time is low, and how long it takes the blocks to be destroyed once chains are activated.
well i tried.
the time it takes for the gems to dissappear is waaaaaaaaaaaaaaaay tooooooo
loooooooong. 4 times in a row i was on the last piece in a level and the timer ticked out waiting on the row to clear. plus i don't see the point in moving gems while they are clearing if you cant join them into the combo. i think i expected it to play more like pokemon puzzle league. it was very flashy. all style, no substance.
You don't have to wait for the gems to dissappear - you can continue matching in the meantime.
Nothing new here
I feel as though the Music was stolen right out of the Veldt from FF6.
This game is no Age of Japan, but what is nowadays?
Fun, but
After a few play-throughs, the time coefficient starts being a pain in the head around lv. 9