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Reviews for "Jungle Magic"

bejeweled + blowing stuff up = win!

Yes, it's random--I gave up all pretense of strategy and just took out green blocks until the field was so full of icons that clearing a triplet of any other color would blow a path to the bottom. I managed to beat every level this way.

But oh, I can't begin to tell you how immensely satisfying it was. :D

KingDotCom responds:

Great! We're glad you enjoyed it.

Awesome game!

I'm giving you an 8 for good graphic, a nice idea and a well made version of a classic.

However, you lose points for two reasons:
1. Blocks take way too much time to fall or be removed, thereby losing WAY too much time.
2. Bonuses are hard to focus on, given that most block sets will be set off my the new ones falling into place alone.

Other than that, good stuff.

This game needs some work

Great layout, but man like I said in the private email, at level 6 the game starts to act weird.

1) The golden man doesn't give time bonuses anymore.
2) The time is way too short to be beatable.
3) I've tried several strategies and come to the conclusion, whoever made it past this stage was lucky.
4) Plus the pieces fall way to slow, and consumes your time up.
5) There has to be a better way to get time bonuses than what you have set up. Honestly, I can understand mageman7's frustration. I just have no patience.

KingDotCom responds:

Interesting enough, no one else seems to have this problem (so far). I've beat the game myself without any real problems once I discovered a winning strategy, so I doubt that there's a bug in the game in level 6.

Boring

I've seen this b4 aside from the lightning effect. But i like your background graphic which looks similar to aveyond's graphic.

:D Very Enjoyable

Unlike The Guy Below Me Who Is Obviously Retarded, This Was A Good Game And It Gave Me What I Needed A Challenge, Level 9 Was Hard But It Was Fun Aswell.
So Mageman7 If You Can't Handle These Type Of Games Fuck Off Back To NabiscoWorld.com Cause Colours & Cookies Seem More Your Thing.