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Reviews for "Eridani RTS"

great game

and neqgrounds5 (guy below) dont get me wrong, im not tryin 2 put you down in ANY way, but youv got to remeber how much scripting even ONE of those options is

Its ok but here are some ideas on how to improve.

here are some ideas if you intend to make a new one or update this one. I hope this helps ya. (Ok maybe alot of ideas)
1. Make it so we can zoom out.
2. Make it so when we are going to place a building that the screen doesnt center on that, it makes it hard to place buildings close to one another.
3. Why does it lag so much? anyway to improve that? Like if I set quality to low could you make it turn off things that arnt really neccasary for playing like the background for example.
4. Add a farm like building that allows the unit limit to be increased.
5. Increase units max limits to 30 or 40
6. Make buildings that produce units have a rally point, but dont change how the miners auto mine, I like that.
7. Make the victory and defeat last a shorter time or just make it say Victory or defeat then have buttons with it that allow us to continue faster.
8. Make Unit AI better, and by that I mean:
A: If I send attack units to a enemy building without commanding them to attack the building some will just sit there and do nothing, make them auto target better and if they are not commanded to attack something and they get attacked make it so they redirect fire to the enemy attacker better.
B: I seem to come across a problem where once I destroy a building and command my units to attack a building thats near them they sometimes tend to go all the way AROUND the planet.
C: Make a control panel for units, so i can make individual units patrol, stop, attack, and move. And so we can see how much Hp out of how much hp something has.
9. Remove the center on Command Center, just make it select the building without centering on it.
10. Make it so the enemy has to upgrade unit attack and such like we do, at higher levels I find it annoying how 2 standard fighters can kill a fleet of 5 standard fighters
11. Make a bar in the options to set how fast the game runs, so we can slow it down or speed it up to how we want it. To me everything seems to move really slow.
12. This game seems like one of those that should have an experience system of some sort, where we get exp for winning sectors and then getting points to use on skills, like increase payrate, increased unit damage, ect...
13. Move sell button, on a few occasions I have accidentally hit sell instead of ships or upgrade.
14. Instead of different defensive towers have 1 tower that can be upgraded to other defensive towers depending on what buildings you have built.
15. Make the interface smaller, it would look more neat and not crowd the play area as much.
16. Make it so when numerous and different units are selected and moved that when moving they move the same speed as the slowest unit in the selected batch.
17. Repair Droids seem useless, make them detect damaged units alittle further away and when selected with attack units make it so they dont rush blindly into the front when all the attack units have stopped moving.
18. Have more upgrades like Unit armor upgrades, ect...
19. Needs more hotkeys, and make esc deselect units also
20. Need to be able to change stationary patterns, like make it so if i have 2 or more units i can make them meet at a point in a clustered form or a neat orderly form
I have a few more ideas if you like to hear them so just PM me

Very,very good

Only one point lost because it didnt seem to autosave. At least, my browser crashed (due to another tab), and when I reloaded the game didnt let me continue from where I left off.

Apart from that frustration, the game was great.

This is a very good game!

This game is very satisfiable. There are still some points that I feel must still be critiqued, but all-in-all, this is a VERY good game! First off, it was really good in how all the other buildings were dependent on the others just like in a RTS game. Example being in that you need power to supplement mining structures, but cant do so without enough money from the mining structures set up themselves- its the hand-in-hand thing. Also, the graphics were good enough, the emphasis of the game isn't structured around how good it looks. But to add what needs to be fixed; the AI in this flash is INCOMPARABLY stupid! units do not follow orders right away when they are needed from attack units, to repair bots, to even the weapon shots themselves! The ships seem to have to move on a preset path and have to follow it without being able to smartly maneuver at key times when you rapidly click to give emergency orders- you sometimes have to click rapidly over & over again for them to register the order otherwise it wont be done. As far as the weapon shots fired, there might be a massive amount of salvos being fired at a particular unit & after its destroyed, the rest in path just disappear instead of using up that shot to smart-seek out the next best possible target, & its a waist when you sometimes need it! I give this a 9 out of 10 because of the last few mentioned things.........keep it real bitches!!! lol

i love this game

theres nothing else luike it on newgrounds, a lil hard to play to begin wiht but once u now all the shortcuts and controls then the game is just awasom really good effort the only problem would be the buttons to build and upgarde look crap if u put a lil more effort into the general look of the game it would be 10 times better