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Reviews for "Interactive Pistol v1.5"

uhmm

Maybe it is just me, but in a simulation, guns aren't supposed to have unlimited ammos :P

Overall it is a pretty nice work, but..

ok, showing how to fire a pistol can be interesting, what about adding bullseye as fire test? Even if this is a simple 2d interactive animation i personaly think that: who cares about firing a pistol if there is nothing to hit to show me how virtualy this kind of gun can interact with objects? in short term, the fire power ;o

Hope helps, enjoy.

VirusX117 responds:

Ya I got what you're trying to say. Although, with my lack of actionscript knowledge it may take some time to complete.

good game

i found it very good

Good Job

Great job but the fire coming out of the gun needs improvement great game/simulator the guy under me is retarded i like how you changed a lot since the last one from last week.

VirusX117 responds:

Ya, maybe add more than just the one.

Idea for next weapon

Desert Eagle Pistol or AK-47 Rifle or M249 SPW Light Machine Gun(saw it all in rainbow six vegas on ps3)

Anyways make a mute button(mentioned below)and add some SlipKnoT music >:D

VirusX117 responds:

Don't need any ideas. But thanks anyway. And no slipknot. Sorry, but just cause its a gun don't mean that it needs to have it set to deathmetal.

Interesting...

Maybe the gun should run out of ammunition after a certain number of shots... and an interactive safety!

VirusX117 responds:

I am trying to get it to only fire 9 rounds then force you to reload but I have not been able to figure it out as I have never worked with actionscript before, only PHP :(

The safety thing isn't a bad idea, look for it in the update.