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Reviews for "Xalaxer"

I thought

you did a great job with the eight bit style graphics and stuff but this two screens, two games to control at once thing has been done before, and never well, in my opinion -- it looks ok, but I just find this kind of thing annoying as hell. Unplayable really.

Still, excellent of its kind - it's just that in my opinion the control two ships at once concept is lame...

Good but level progression too slow

While I admire the minimalist style and the simple idea, which ended up being more fun than I thought it would be, the game just got boring after awhile. I kept on wondering if I had ever gotten to the end of it. I had no indication of how close to death I was when I got damaged, no indication of when the arena might change again, no indication of anything at all. i was just shooting ships for ages waiting for something to happen.

But something would only happen after about 8 or so minutes, which is a *long* time to wait for a screen color change and faster enemies. I just ended it in the middle of the purple with 82 something something points because I had no confidence that you had any more tricks up your sleeve other than making the enemies move faster. When the music stopped in the middle of the blue I wasn't even sure if you had programmed anything else.

So it was pretty nice, but add some variety, huh? Spice things up a bit, keep it interesting and engaging, keep the game moving, Don't leave me hanging waiting for something more to happen.

Maddening!

Unlike the other multitask games, this one actually was fun to play. It's boring in the beginning but once it "changes" (I won't spoil it) it actually gets very fun. And maddening as well. Seriously, this is a nice game to avail the mental state of someone. Just watch if the person starts to babble and laugh maniacly after the middle of the blue section. I got to some extent of the purple one before my firefox runtime error'd. Oh well. I won't play it again so soon because I already got pretty mad and dizzy from it already, but an overall very nice and addicting game. I will play it again once I get back to sanity. Friggin'hell, it's better than weed!!

Rhete responds:

Ahh what a great review, yeah this game does tend to drive one mad after playing it for a while... just imagine what testing it for several days was like!

good game

it was fun. a highscore would of been better

Too long.

A nice effort. Retro graphics are usually just an excuse to not make any real artwork (and they probably are here as well) but at least you did it with some style. The explosions were low-key enough to not be tacky and stupid, and the sound and music were spot-on.

The game is functional and kept me playing for a good few minutes, but it's also just boring. I'd recommend increasing the difficulty level, but then it'd just become another impossible multitasking clusterfuck.

What I WOULD recommend, instead of increasing the difficulty level, is to just make stuff happen more often. Reduce the amount of time between "events" like the middle-bar disappearing, or the background changing color, and allow people to finish the game in under 5 or 10 minutes. Every flash game has a life-span, beyond which its fun cannot be stretched and the game outstays its welcome.

Rhete responds:

"Retro graphics are usually just an excuse to not make any real artwork"

lol you got me... when I draw normally everyone says it looks like crap so I've been experimenting with lazy pixel art lately... and almost no one says anything negative. It's kind of annoying.

The reason nothing really happens after the wall split is because I wanted to make a more cerebral arcade style game where you fight until you break or the game finally kills you. I did make the mistake of not making it hard enough though, the inevitable goal is to kill the player sometime after the wall split, but I didn't want it to speed it up so fast to where you hit a brick wall and die no matter what, it had to be a gradual descent into enemy madness that the player keeps trying to overcome. I didn't really expect people to get over 500,000 points, but a few reviews mentioned breaking a million which I didn't even think would be possible, so indeed it probably should've been a bit faster than it is now.