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Reviews for "Kitty Kitty Bang! Bang!"

It's nice.

But really lacking of sound and gets boring.

Good fun, addictive

Strange gun blast appears in the top left though... don't understand how that could have happened so can't offer any advice on it.

Also the jump is too high and too slow, if you get hit mid air there should be a single health deduction and a knockback so that you don't get eaten alive from one jump and one ... pig... balloon ... guy...

Music could do with being less loopy too

still I had fun so you got a 3/5 7/10 from me

Kalisme responds:

Thanks for the Review,
and about the Gun blasts...
I'm not really sure why either.
I think this it happens when I use removeMovieClip()...
Sometimes it skips through the "update blam" loop.
(well... alot actually).
It might be because I'm looping though a new movieclip instead of just using an array.... But I just like the OOP feel of adding to and looping through a movieclip.

Well, if you could point out any overly obvious problems in this piece of code, I'd be very thankful.

function updateBlam():Void {
for (var a in blamHolder) {
blamHolder[a]._alpha -= 10;
blamHolder[a]._height += 10;
blamHolder[a]._width += 10;
blamHolder[a]._rotation += 20;
if (blamHolder[a]._alpha<0) {
blamHolder[a]._alpha = 0;
blamHolder[a].removeMovieClip();
}
}
}

Good effort was put into this:]

Its a really good first attempt, and the back grounds are cute.

keep working on it

Decent for a first attempt. At least there were no blatant bugs, other than the explosion in the upper left-hand corner. You need to add more animation to the characters' movements. I must say though, the sound and music were enjoyable.

Kalisme responds:

Thanks for reviewing. I'm not quite sure how to fix the explosions right now... But I'll ask around. And thanks for the comments about controls, I'll make sure to fix that in the next game.

Hmm

Not so bad. Surely it needs more work, but it's OK. There is a bug, as you can see. While you shoot, something appears in the top left corner. My friend was making a game, in C++ not flash, and it had exactly the same bug. Bullets weren't destroyed after hitting a target or an obstacle, or simply leaving the screen, and they were dumped in that 1x1 pixel. Nice for a start.