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Reviews for "Vorago"

No Two-Ways About This Game

What can I say? You've just done it again. Yet another freakishly awesome game. The thing I love about it is that the story has no cliché happy ending. It is like the Trapped trilogy.

Bad part first, though:
- The minigames, and the car one was extremely annoying because it has no sense of placement
That is all, I swear.

You have left me in awe once again. The awesomest part definitely had to be the ending. I'll tell you why. Everybody dies and the sole survivor is completely lost. The happy ending is a thing of the past.

It gives you the kind of satisfied-yet-disappointing feeling. There's no way to describe it. A happy ending gives a satisfied-yet-disappointing feeling, too. But a different kind. A happy ending is satisfying because it is happy and everybody is happy but is disappointing because there's no depth to it.

This, however, leaves you satisfied because it's not the cliché happy ending and it is just a supremely awesome ending but disappointed because everybody's sad and dying. And it haunts you for the next few days, leaving you begging for more.

Just awesome, what can I say. You did a perfect job. Except for just dismissing the Minigames, I must say, you couldn't have done a better job on this game. I hope you come out with your next game like this soon. Even if it comes out next year, I'm sure it will be worth the wait. :)

Powerful symbolic reference... Was it intended?

This was a game with quite a bit of atmosphere (pun intended)!

I can't give much of an opinion for the religious accuracy of the game (I'm actually a religious Jew, i.e. don't know about the book of Revelations) but I do have an eye for trans-religious symbols, so I was thinking... The only 'religious' person in this game was basically a lunatic that used his outward show of piety to make excuses for carrying out his evil desires (good to notice that the world is full of that sort of person).

Now, the locust is a universal symbol of destructiveness (since they destroy crops), while the human, particularly the king, is a symbol for the reflection of Godliness into the world. Maybe 'locusts with faces like human faces' is a reference to the idea that, at the end of days, the world will be full of people who display an outward show of piety (human face) while fundamentally remaining destroyers inside (locusts).

So the villain in this story is actually symbolized by the monsters. Was this intended to be the case, or am I just reading into it too much?

Good

What makes it so hard i find are the unecesary side missions bear traps i believe u could use a stick or that wood block you get to undo one and hten u could use the defused trap to hit the other with they do have chains into the ground but if u were willing to put 2 minutes into a trap im sure you could get to the end but i understand that would take the challenge out of it 5/5!!

great game!

when i was playing the game i thought "this is the same style of the guy who did the game "escape", now i see i was right :3

i was just about to say that this game was inspired in the movie "the mist" xD
ah, silly the people who doesn't read the author comments :P

well, i really ejoyed it, i am going to play some more of your game now, it really make work your mind :)

JUST F*KING AMAZING

DAMN DUDE YOU KNOW HOW TO USE PEOPLE FEELINGS TO CREATE SOMETHING THAT REALLY WORTH THE TIME. SORRY FOR THE POOR ENGLISH