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Reviews for "Ultimate Assassin 2"

Invincible Guards!!!???

I love this game but you should be able to kill the guards from behind and give the green guy a small sight of vision it would make it a better game and it would be harder/easier for people. I find it too hard in the later levels but thats becuase to many guards you could make it a lot better then this VOTE 5

pretty good, just slightly frustrating at times

I like this game. nice and simple, real easy to pick up and play.

grahpics: nice and simple, like I said. it's easy to recognise all necessary elements, and yet you sometimes throw in small details i sometimes find quite nice, like textures on the ground and walls, and other recognisable things, like toilets and crates. the characters walking around were also easy to recognise, and i like how you use a little circle to draw attention to your target and yourself before each stage. one thing that bothers me about the graphics is how the field of views the guards have only appear when you're close. while i understand this might be for optimisation, it does make it quite annoying when i'm trying to get around a corner and a guard's FOV appears half a second before i hit it.

sound: again, simple gun shots and such, sounds aren't too important. the menu screen music was fairly fitting for this game, but no in-game music? oh well. but the background noises we get instead make no sense. why make it sound like we're in a park in the middle of a city that has a lot of traffic, when we seem to be inside some warehouse underground or something? also, the music for the alarm doesnt really sound active enough, it's fairly monotonous. otherwise, it's fine.

gameplay: pretty fun, with a few problems. for one, i can't count how many times i've tried sneaking behind a guard to get to the exit point, when it decides to turn around far too quickly for me to react. the guard sees me, and i'm in the middle of a long corridor. death is usually imminent. i'm not complaining about being unable to resist many bullets: it makes it more realistic and you have to focus far more on stealth. another problem would be being unable to kill guards. if you think this might make it too easy, you could easily up the difficulty in other places: have it so you can only kill a guard from behind, make the guards react to the dead body found and go into alarm mode, have a doorway somewhere in the stage for backup guards to come in a set time after killing one, or maybe even make the bloodstains from your feet last longer, and have guards follow that for a while. another thing i found strange is the target: it just ambles around waiting for you to kill it. perhaps you could give it a smaller FOV and make it alert the guards and run if you try to attack it after it sees you, so you have to come up from behind it to kill it. this could easily make it slightly more strategic: you might have to kill a few guards and sneak up on the target before reinforcements come in. Another idea you could use is a disguise power, where your character takes on the look of a guard and can run past without being detected.

all in all, a good game, definately worth a five. keep working hard on them.

I love this game!!

this game is so good i oved it just wished u could have added a story or something it would had made this game better also more missions a chance to heal and etc. overall very good game hope u make another one

ok but not the best

i knda liked it it was pretty fun

Much improved over the earlier version

The game is enjoyable even after playing through all of the scenarios several times. I find that the trick to solving the game is to identify the particular area in building that the guards rarely, if ever, venture into, e.g., the darkened corridor in #3, the bathrooms in #6, the lower right area in #10. And, I notice the AI of the guards drops once they lose line of sight of the assassin. I'd love it, if there was ever an upgrade, if the assassin could knock off guards as well.