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Reviews for "Heavy Weapons"

Heavy on the weapons, action and fun

Weapons. I adore them. What I adore most about them however is when people take the time to develop something new. Take Turok for example, easily my favourite weapon based game for its sheer volume of original and unique designs for culling the masses. While it was a FPS genre, here in a top down ship based shooter I felt right at ease.

The weapon effects were clean and 'pretty', and menu screens that showcased polish. While the majority of the backgrounds for the action were indeed lovely, a couple of them were a touch plain jane. The black on wireframe made for a nice challenge in locating the spawn points heh.

Another fine aspect to the action was the arcade-like sounds of the weaponry. In a game that is going to sound repetitive after long amounts of play it didn't nag for a moment. Along with the mild ambient music accompanying the fire fight it made for pleasant enjoyment both on the ears and eyes, but consider perhaps more 'energetic' music options for some users who like it a bit faster paced.

For the majority of the weapons I say well done. My weapons of choice ended up being lighting, rail and the laser cannon towards the end, but it was fun to mix it up and try new types time to time. Device weapons like the Vortex and Slow Time I also appreciated for their ability to change gameplay. I felt that some weapons however were a little too sluggish for their own good (and ultimately my good). Sadly I agree with others in wishing Duck Death to be improved. Going back through earlier stages or not, for 500k it lacked when compared to its cheaper and highly more functional brother Big Laser.

While it was a intensely enjoyable game with long playability, it needs additional features. I know you feel standoffish over ship/weapon upgrades or temporary power-ups, but don't be afraid to introduce them. They would add another dimension to gameplay and a source to sink the high amount of credits remaining towards the end of the adventure. Even a level system with tech trees would give players the chance to create different builds and increase re-playability tenfold.

In the end I enjoyed it very much and my hope is that you will take back what feedback you get from this release and provide a sequel with even greater options and of course, greater weapons. Thank you both.

LongAnimals responds:

Another awesome review, thanks for putting the time in to it.

Great!

It's a combination of having godly powered weapons, but still challenging!
Keep it up!

Good one

A great arena shooter. At first the thought of 60 levels was really daunting, but I think you managed to keep the play length and life long because of the weapons as well. The cost was very well balanced. Not too weak and expensive, but just right. You could survive very well on certain weapons and that made you more keen on getting the bigger costlier ones.

I know you didn't intend any upgrades except weapons, but I think you should seriously consider a more efficient way of collecting money. Especially in levels where the enemies are swamping you by the hundreds, I found that they were walking all over my money and I could barely collect any.

And also the concept of 'overtime' is really good. But can be easily exploited. You can basically wait for slow enemies to spawn in large numbers near the end and then finish them off quickly to get lots and lots of extra cash. Not sure if that's the way you intended it to be.

The lack of music is really a big thing. I know it's hard to make everyone happy with music choice, but I think you should still put some in there. And then make an option to play your own music. These kind of arena games really need that fast pace music to keep the adrenaline pumping.

And the general feel was that the levels went by a little too slowly. I think the spawn rate of your enemies is far to slow. The black portals appear very slowly and only a small number of enemies appear out of them. And this is annoying when I have the weapon capability to monster through them, and they appear at a minimal rate. And there's a huge quota to fill. Try speeding things up a little.

Great graphics, great play length and all in all a well rounded shooter.

LongAnimals responds:

An insightful reviewm thanks!

Its good

its good, however most weapons didn't appeal to me, and i made it through using only a spreader that i got after the first level.
whats the 500,000 weapon?

AAAHHAHAHAHAAA!!!

sry caps. loool i loved the voice when you died after you killed your quota >< "wtf..aaaahhhhhh!!!! *BOOOOOOMMM!!!!!*" LOOOOL heeeahhaa haa ha haaa! aahhhh nice one :D good game, although i didnt have the patience to finish it :O which is unusual. but any as far as i got, great choice of weaponry, brill amount of lvls and enemy types etc love the death noise after quota completes :D gj!

LongAnimals responds:

Glad you enjoyed it :-)