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Reviews for "NG's Finest"

A disapointment

I tried to enjoy this game, I really did. I liked the whole idea of training Ng characters. I liked the addition of voice acting and didn't mind the low brow gay jokes. I like the researching element and how I got to pick how my base looked. But upon my first play through the game I quickly realized that the only way to go was to attempt to maximize my space by playing a fucking retarded tiny version of tetris and that no matter how much a tried my attempts to get moral/loyalty up nothing worked. I would try to raise loyalty and the next day it would of degraded. I tried to train stats but found that my people could never finish anything. It is a wonder that these guys could poop on their own before this training. Possibly could the next installment give Pico and the others same damn BASE STATS!?
My second time playing around I found that I could have 15% loyalty Sargent and do damn near anything but my 2nd ranked Pico with 40% loyalty would not preform anything for me. I also found the base building fuckign the annoying the second time because I was no longer deciding shit, I was trying to make everything fit.
And finally I come to it; where is the game here? Al I see is buttons, stat sheets, a checker board, and a fucking loop that CANNOT BE TURNED OFF.
The art for the characters is terrible and I am surprised anyone tolerated this shit.
As mentioned before by others;
1) save function
2) Get rid of Loyalty
3) Change missions
4)What the hell is up with money making

My gripes;
1) Base Stats
2) Loyalty
3) Music, Mute
4) Character Art
5) Fuck Loyalty
6) Base 'building'
7) What the fuck is the point of leveling up?
8) Stat training limiters.
9) Where the fuck is the game?

An overall disappointment.

...

could have beend better if you thought of putting a save button and NOT have thought of putting that damn loyalty shit.

sigh... had potential

got to day 140 before i realized that i was going nowhere, SINCE LOYALTY WOULDNT LET ME TRAIN LOYALTY!!!!

Moosh man...

This game could be WAY better if you just do this:

- Add saving
-Get rid of loyalty
-Make missions easier
-Get more points when you train stats

Change these or at least tweak it a bit and this becomes a 10.

Faved anyway. I like this type of games. Stats and stratagy and such. But still Moosh don't dissappoint me fix these.

~Command Luigi Z

not so much ng's finest.

Basicly you had something here with your game but , its not new, not rewarding and needs work.

sims have been here since the dawn of the grounds that are called new. so if you make one, define yourself, give it somthing to seperate yourself (other than just looking different)

These kinds of games are fun and addictive becuase they give short bursts of accomplishment. That is something that i miss in this game. Also I usually play games in such a maner that will benefit me long term (choosing for income increment in stead of defence increment for instance) however, this game is focused completely on long term. You couldnt really make a difference if you wanted too.

This brings me too my next point, you can't save your game. what is the point of making a game that more or less forces you to play for a LONG time, without a save? when people are clicking away your game they will not be coming back.

Also what really bothered me is that there is no mute option (I like to talk on vent while playing any type of game).

So 50 minutes in and no hope in sight makes me say that overal this game shouldn't have been released as it is.

I'm not one to give up easily on games, but this was simply put a trial of torture.