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Reviews for "Line Tower Wars"

Great Idea

Very Good Idea, Could very well be addicted to this...

XweaselX responds:

Thanks it can be addictig

The author is right.

This is actually a really excellent, although extremely long tower defense game. The explanation on his site is not very good, especially since he doesn't explain how money works, and I still haven't entirely figured it out, but here's what I got so far.
You get money for destroying enemy creeps.
You add to the income you get each turn for the rest of the game by spawning creeps, the amount is as listed and does not depend on whether or not they make it through an enemy maze. This income each turn accrues with each creep spawned.
So you can optimize your money by destroying every enemy creep that comes through your maze, and spawning as many of the cheapest enemy creeps it will allow you to buy. On the other hand, the enemy also makes more money from destroying a lot of your cheap creeps than it does from destroying a few expensive creeps.
My best strategy so far (on easy) is to make sure that I either gain or stay even on lives in each round, preferably to the point where I don't allow any enemy creeps through. In the early part of the game, it pays to spawn lots of cheap creeps to help break down your enemies lives. That life cushion helps a lot later on.
Concentrating on defense like this creates a gap between your income and your enemys'. Don't let it get too big, or you'll get owned later. By spawning lots of cheap creeps, you won't get too far behind, but at least on easy, the enemy is doing that too. You can close the gap by neglecting your defenses a bit and building more creeps.
Later in the game it seems to be worth it to buy more expensive creeps because it starves the enemy of that kill cash, but be careful, because this will also increase the gap in income. Umm, last thing is those 100K creeps are the frickin bomb if you only have one enemy left. It's worth shellin out the extra bucks for 1 or 2 of these rather than 4 or 8 of the previous models, since those won't make it thru the maze, while the 100k guys will make multiple trips. Happy hunting, and give it a fair shot before you decide it's impossible or sux because of the graphics. Plus, you can play this at work. Take 30 seconds to set up a level, let it run and sit for 5 or 30 minutes, come back to it and set up the next, since there's nothing you can do while it's running. I like the retro feel that that aspect and the graphics give it.
Excellent TD. Really. Try it when you got a nice chunk of time.

really, author?

this game was NOT inspired my starcraft. starcraft's custom map was inspired by this! STARCRAFT'S MAP WAS A COPY OF THIS! well, made better because its newer, but really guys? really? THIS WAS THE ORIGINAL.

this game rocks!!!!

Nice!

I liked alot but takes a long time to finish one game.
Took me around 30mins to complete just a single play.

Else from that, it's ok because the idea is original.

XweaselX responds:

yeah it a game with good replay value did u check out the blog