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Reviews for "Hex Empire"

Finally

a strategy game done right. You've done a great job on this, but here are a couple of suggestions for a second one:

1. different units-having to fight with pure infantry gets annoying, as it takes forever to get troops from one spot to the next. maybe include some aircraft and cavalry units (by cavalry i mean trucks/tanks and such). Maybe different towns could produce different units, with a rock-paper-scissors triangle to determine which unit has an advantage over the other.

2. Maybe include a negotiation system, where you can trade a city for a non-aggression pact, or something similar that is based on concessions and economics rather than just who's winning. Also, computer players should contact you about non-aggression pacts as well, just to make it more interesting.

3. My biggest annoyance with this game is that port cities don't seem to matter AT ALL. They don't produce units, are ridiculously easy for someone to defend, and, unless you or another player is on an island, can be easily bypassed with little or no losses. Port cities should produce units at least.

4. Another interesting addition would be the introduction of an economic system, where the more towns you control, the more units you produce (I know this is technically what's in place now, but hear me out). Like if you control one town, you add five manpower to a unit occupying that town, but if you control two, the both add seven or something. ?Basically, each town you control adds to a number of units that's produced at each town.

I really like the morale system in this game. It forces you to think more carefully about what towns you attack with which troops. I would also suggest being able to move more than five units per turn, as the current five move cap really slows down the pace of the game.

Really great job! Btw, is this your first flash? I see that you don't have any other submissions. Excellent job for your first, at least on this site.

uun responds:

Thank you for very detailed and helpful review, it's my first really complete flash game, good enough to show to wide public. I know it's not perfect (nothing is perfect) and I wanted to keep it simple but with good atmosphere. I'm happy people actually like it. I plan to make next version with more deep gameplay, but before that there will be multiplayer version of this one.

Reminds me of the 5 star series

The concept is excellent and the troop maneuvering interfaces are good enough for a flash-based game. The thing that would benefit the game is variety: More unit types that actually have characteristics unique to them(Artillery fire over range, Aircraft are faster and harder to destroy, Tanks are faster than infantry but take and deal more punch, etc.). Now to the title, back in the good ol' Windows 95 days, there was this company, SSL, now defunct, that made an awesome series of turn- and hex-based strategy games. I played Pacific General, and this makes me wanna go fire up an old computer and play it. Good job!

Fun

I like it alot nice job :)

Really hard, yet really addicting.

I like it. It took me a couple hours to beat one game, but over all it was really good!

treachary

early on I made a pact with the blue, but half way through the war, they broke the pact and attacked me, along with red and purple. I had no idea of that till about 5 moves later, and by then purple was destroyed already, so I won the round at the end, but I would have liked an advisory that the pact was broken.

P.S. IF YOU CAN TAKE A FORIGHN CAPITAL, DO IT because you get all of their cities without having to destroy the troups. I was about to lose my capital because Red and Blue had 3 99/25-55 armies each next to my capital, and I only had 4, so I took the red capital, the armies disapeared my moral shot through the roof, and I pushed them back.