Great unique concept, poor follow-through
Everything about this game starts off as appearing polished and extremely well developed. As you start to play the game however, you start to notice a very important thing the game lacks--fun. The controls are unique and offer great potential for this type of game; however, the developer's application of the controls is not so good. The normal mode, for example, is extremely repetitive. I like the idea of being able to choose which of the three I want to drop down; however, making them drop down in a random spot offers no more advantage than just letting them drop naturally in whatever order they were going to drop down in. If I was able to choose the column they could drop down in, that would have made the normal mode 5x more fun and less repetitive. The puzzle mode is a great idea. I love puzzles. The game does not follow through however. I only went up to the 17th level before I got tired of solving which ball I was supposed to pop on my first try. They can hardly be considered puzzles. What I think could help with the puzzle mode is faster progression in difficulty. It felt to me as if I was playing seventeen level-one-quality levels. It just got extremely boring. I didn't even give destruction mode a chance. I think this is a good idea here, but it is not being used to the best of its potential. Keep up the good work though. I can tell a lot of work went into polishing the aesthetics of the game.