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Reviews for "They Came From Space"

nice timekiller

enjoyed it a lot, but it was way too easy. the level progression should be bigger, and th ending should be hard. I didn't even used the health bonus, since i didn't needed to. get that difficulty higher and it's a ten from me.

grainsalt responds:

In a weird way I was going to put a passive recharge on the health but I ran out of time/ideas for the powerups so ended up with a health pack.

In retrospect a flame turret would have been fun .. :o)

good but not so goo d

well .......................ehh idk i dont like it but i do i dont now lol

ehhhhh

it was ok, just is that really all there is to it? I loved the physics, the ammunition system was cool, and the enemies were alright. I was disappointed that I couldnt travel very far, it almost made moving seem pointless. I got to level 14 without even seeing an enemy fire a shot, which was boring.

all in all, it feels like a demo to a much better game. try again and expand!

Not a bad idea!

I'm giving this a Six cause the idea had merit and potential - but the game really isn't much. Though I love the idea of how the ammo was spent, thought the graphics were nice and even music and sound effects were decent - this game falls to one simple thing - BALANCING.
Yup, as others have stated before WAAAY to easy, one shot kills all around, no heavy spawning, just a monotonous BANG to the right and BANG to the left.
Having multiple kills was almost impossible considering you killed everything in one shot, and spawning rate was so slow. Powerups were, of course, useless.

As I've stated in many of my reviews before - if you wanna add content it's gotta have GAMEPLAY MEANING. Having a shit load of powerups is cool and all, but if you don't use them in the game than what's the point?

Now the one GREAT thing was how you reused your own ammunition - that was pretty cool. Now what I would do - is instead of giving you such a quickly increasing amount of ammo (I got to the 200 by level 8 or so), Limit the amount of balls much more drastically. like 5 or something. That way, even without a lot of spawning or extra health for aliens - you'll create harder and more innovative gameplay. Once the player HAS to start collecting the balls he's dropped, yet he can't control the amount he's shooting (as in he spits out ALL the balls at the same time) - you'll get great gameplay value.
Powerups could be adding temporarily more balls to shots - as you've done with the spread gun and such.

Basically if I'd go for a remake I'd rely a lot heavier on a minimal amount of ammo and the need to collect it!
Hope this helps, and that I've explained myself clearly.
Good luck!

grainsalt responds:

Thats some great feedback .. Thanks for that, looking at what you and everyone else has said gives me some great ideas for a v1.5 ..

Much Appreciated.

Raitng: Standard

Game Idea: Awesome
Gameplay: Standard
Animation: Standard
Audio: Standard
Backround Music: Standard
Game Type: blaster
Comments: a simple alein blaster
For the Maker: it was ok but still fun