Nice Try anyway
Hi, I am not going to bash you or anything but this really isn't a very good way to make bullets fire. When you are rotating and your bullet moves with the rotation something is very wrong. You said that you did it this way to prevent the player from firing too many times. This could be handled by adding a delay. Duplicate Movie clip or attaching an instance of the bultet is so easy and yet you used a movie clip. If you were hitting a target would this even be effective? Also it would seem strange for your bullets to bend like they do following the rotation of the turret since they are all connected.