Lacks things. A lot.
Ok, this is one of the "ok" games i've played so far.
the idea is good, but, it lacks the execution.
first things first, the detail and quality was kind of disappointing. The stickman was just some kind of object that jumps hire when it hits a platform. The platform wasn't even a ground. as soon as the stickman hits it, it makes the stickman jump higher.
the good thing is that the simplicity made this game quite addicting. i was able to play for about 5 minutes until i got bored of the repetitive background and platforms. when i try falling, the falling was a bit frustrated cause there was no reaction to the stickman while he was falling for miles and it also took a friggin long time to fall. the stars in the background were just too dim to see. what's the point of the background anyway, if it's just black and doesn't have anything interesting?
music choice was ok, try to have more variety of em.
suggestions:
- make the stickman actually react to whatever you do.
e.g.: instead of making the platform disappear instantly, how about allowing the stickman to perform a motion of jumping b4 you remove the platform? also when he's falling, try adding the action of stickman waving its arms and legs when he is falling helplessly. you can possibly add a scream-in-agony sound effects too.
-make the falling much speedier.
e.g. when falling, every second increases the speed of the stickman falling, and by the time when he reaches the ground, he splatters.
-remove the mouse from the flash during the gameplay
-need instructions!
e.g.: how do you jump, what do you need to get higher scores, etc.
- the change of music or background due to achieving certain score or height.
e.g.: from the bottom, the background is pure skyish-blue with clouds and stuff, as you go higher, you see the space, also seeing stars, moons, planets, etc.
- make sure something happens other than achieving higher score so that it keeps the interest level high.
- the moving speed of the camera was ok. try to make it move more dynamically so that the gameplay gets more intensive.
good job, but i don't think there was much effort was put into this.