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Reviews for "Scriball"

very nice

nicely done and all, but it didn't keep my interest long.

Nice try, but...

It was sloppy, and felt rushed. The level designs grew tedious after a while, and the line itself wasn't programmed well enough to be enjoyable. Examples:

The ball could jump "up" through the line. Therefore, whenever the game classified the line as being "up", the ball would go through it. The ball could not be caught in a loop of the line, and if you drew the line sideways, then tried to switch back at an angle and "catch" the ball, it would pass right through.

Your block placement needs work, especially when they are placed diagonal to each other. When this occured in the game, there was enough clearance between the spikes that a skilled player could slip the ball through, and effectively skip a level. I was able to completely ignore the uphill level in this way.

Also, there were two occasions on which the ball clung to the line and stopped, despite the line being at a sharp incline. In another case, when I attempted to capture the ball in a loop, it jiggled a bit before popping away from my line, and dying.

Hope the commentary helps

Enjoyable but,

After I picked up on how to control it and manipulate it correctly it quickly became repeatitive, Even with the change in levels. Also It was annoying that I had to unclick to remove the past line. It was all togather entertaning though.

Q_^

yes :3

NICE except for the graphics which could have been better

also;
unlimited jumps :D

De-stresser

LineRider + Ball = Scriball