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Reviews for "Megaman RPG Engine"

Not Bad.

Could use a LOT of work though. Controls are a bit clunky, art is sub-par (no offense, but the black outlining does not look good) and the battles just look.. confusing and not well thought out. Other than those problems you've got a great game. I also know how hard and complicated it is to make a game like this as I am working on one myself right now, so i gave it a higher score than I usually would. Work on some improvements and you've got yourself a winner. Good job :)

ChamberACR responds:

In my defense, the art being sub-par isn't entirely my fault. This is a SPRITE heavy game and I'm using original sprites - it's not like I'm drawing them myself. It's probably more accurate if you say you don't like the art direction from the Megaman games since that's what my sources are from. (If you don't like the backgrounds, that's more understandable. I basically cut and pasted those for this demo). And lastly, you can turn off the black outline on/off - it's an option. I leave it on by default since the sprites have a way of blending into the background very easily. Try playing it without the cell-shading and you'll come to appreciate, as I have.

lots of freezes

the game tends to freeze up a lot when trying to utilize the menu options, like save/load or equipment.

royally awesome

just what the caption says

This has potential

I would like to comment on a few areas that may be lacking:
-A dialog skip
-Faster dialog
-Faster play in general
-A guided tutorial of the battle system
-Moving enemies
-Story
But the engine is pretty cool. I like the way this could be going.
Good luck.

Why is Sigma on our team?
That makes no sense to me.