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Reviews for "Defense of Mochiads"

Not a defense game. No ads. Otherwise fine.

This is a solid effort from an up-and-coming flash developer. It's not really a defense game. It's more of a side-scrolling shooter with advancement elements taken from MMORPGs. The gameplay works well, mechanically, though there is still room for improvement.

The only real glitch I could see was with the health bar. It was larger than the frame for it and I couldn't die. I assume the health is expressed as an integer, game tried to subtract a higher number from the health than was there, it went lower than zero, and as a result the integer value wrapped around to the highest possible value and now I can't be killed. Try expressing the health as an integer that can include negative numbers, and instead of

if (health==0){ gameOver();)

use

if(health <= 0){ health = 0; gameOver(); }

That should prevent that kind of problem from re-occurring, if it's caused by what I think it is.

Overall, this is a solid early effort. I'd like to see enemies that do different things based on their appearance, difficulty that advances automatically, more stuff going on at once (good things to collect, not just bad things to avoid,) more levels, bosses, and generally more content. Also, it's a good idea not to split up the control between the keyboard and mouse if the keyboard already uses two hands.

This is great for an early game, though. We all start with tutorials. I look forward to seeing what Sparkplug90 brings us in the future as he hones his craft.

Sparkplug90 responds:

thx for the help i found the issue and i fixed it please try the game now

um... the money kept dissapearing so i couldnt do

the money kept dissapearing so i couldnt do

Pretty Good

The art was excellent, so I thought the upgrade panel could have looked better. The enemies also came out of that panel from about the middle. I also don't think the health bar worked.

Besides that good game :)