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Reviews for "Draw-Play 3"

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... I've always been a fan of the Draw-Play series, and this final instalment is worthy of carrying the name. It is, quite simply, fun. And I really liked the way you've made the levels into more action oriented ones too. Let me get detailed:

- Graphicly, the game still has that minimilistical style that's both inevitable, but somewhat dispointing. There are one or two graphical improvements, but the series finale could have used more detailed and interesting graphics.

That's not to say that it's bad, on the contrary, I like the minimilistic black and white style you use, but it could have used more details and / or variety. Still, the animation is fluid and since the art style is very clean, it dosen't get in the way of the gameplay, so it's not a big complaint. Oh, and the overall polish and presentation is great!

- Nice choice of music, as always. Ever since the very first Draw-Play, you've managed to select excepcionally well the background music, that's both interesting and that dosen't become boring after a few repetitions. The spearse sounds effects were adequate too.

- Gameplay, I think that you nailed the spot on this version. Mainly because of two things, the way the action plays out with this game, allowing you to simultaneously draw and move, and the somewhat lack of precision (because you're moving the character), puzzles don't work out so well as more action oriented levels do. And the levels themselves where very creative and interesting.

Because of this, this version is extremely fun to play. I felt that the dificulty curve was excelent and the challenge level was reasonable (although easier than previous versions).

The gameplay mechanics of drawing and erasing, however, was a little off. Most of the time, drawing and erasing is easy and occures immediatly, but whenever you try to do this <near> the no-draw zones, it can be a bit problematic sometimes. It's no big issue, but it can be a bit irritating.

- Loved the humourous touches (i.e., some levels and the unlockables) that you've put! They made the game even more fun and were a logical addition to the series. I also liked the "multiple paths" levels select design you put in.

So, overall, this is a fine way to end a fine series. You've added one logical gameplay mechanic, changed the overall feel of the levels and made things as polished as before. The only place I think this game could have been better was the graphical departments, and even then not by much. Cheers and kudos for a great game!

EggysGames responds:

Well I guess we could always argue on the graphics, but I'm not a huge artist hehe.

I'm glad you liked the music, a lot of people hate it. To be honest I was a little unsure for this number 3 but found nothing else that really suited (hmm what does suit a drawing game? :P)

I always try add humour to keep things interesting, I just can't help myself, and I'm glad when people notice my little fun jokes :D

Thanks for the great review

- EGGG

Pretty good game...

But I find some ideas of it a little bit off for me.

For example, in level 13 the missles will eat through any shield i put. That means that the only difference in a laser and a missle is that one is moving and one is more widespread.

Also, there is lag in the reset button, the missles will already have hit my platform by the time I spawn in. That is like an instant death for me.

So yeah, I never was a great fan of these games but I do admire the amount of work put in this so 9/10, ill round it to 5/5

Fun but frustrating...

It was fun, but kind of liked the last one better, at times some of the courses seemed impossible. One of the most annoying things were the lasers, was like getting spawn camped in a game or something, I don't know... Good job either way, still enjoyable, especially the level editing part.

Pretty amazing, but

I don't think you have added in the removeMovieClip() function, or whatever is needed, to remove flames, bullets, rockets etc. after they've spawned.
Mine ran fine for the first 30 levels or so, but started to lag up.

It was very fun, however, and I loved the thrill of having to create a suitable path whilst spamming ground to stop those damned grenade launchers XD

EggysGames responds:

I have put remove on everything, I honestly have no idea why it's lagging..

Good game

Got to around level 29 and just got bored. Nice game, though. Don't know what people were saying about lvl 28... I beat it relatively easily.