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Reviews for "-Nion-"

Great concept but damn thats a lotta lag.

Its a good idea, for the little part that i played of it i was kinda enjoying it.
You might want to...no, you WILL want to do something about that lag, its by far the games biggest turn off...

Even though it looked pretty basic, the system that it works by looks fairly sophisticated...

Grats on a save system btw..

A few little tweaks and im sure it would be pretty fun to play
:D

Phendrana responds:

Thanks! I know there's that really strange lag (basically a pause) just as you beat a level. Do you get lag during the actual stage? There are a lot of little shapes being generated, so it might cause some slowdown if the quality is set too high.

Huh?

I was playing it, and I kept playing the same level over and over again. I'd play it, beat it, get Gold, then I'd just play it again? And I did that 20 times before I just got bored. Am I doing something wrong here?

And that lag at the end of the level. You would never get away with that doing Flash for a client. For the sake of learning and improving I suggest you find out what that was. That kind of lag looks like either a loop of some kind or it's trying to draw a ton of objects onto the stage at once. So look for something like that.

You can use code like:

lag = getTimer();
trace(getTimer()-lag);

And make sure you declare 'lag' as a class variable (main variable), not an instance variable (unless it is in the same block of code, so it wouldn't matter) and that'll tell you the lag in milliseconds between two areas of the code. Put it between two pieces of code, like this:

lag = getTimer();

for(var i:int=0;i<10000;i++){
var test:Object = new Object();
}

trace(getTimer()-lag);

And that will show you the lag required to make those 10,000 'Object' declarations. That code is in AS3 format, but it would be virtually the same for AS2, I'm sure you can figure it out.

Phendrana responds:

I thought it might have something to do with my clear function. When you beat a stage, it does a for loop to clear any remaining objects created during the stage. It still lagged when I commented it out, so now I'm stuck again. I'll keep your suggestion in mind and try that code out.

Great Game

I like the concept. I like the cursor. I didn't get far. The lag got to me.
But it was good. The music needs some variety. As in, new music. I know the lag is mysterious, but see what might be causing it. Grounds for a sequal.

Anything else? Not that i can remember. I think fast, so by the time i get to typing something, its out of my head and the new stuff is in, so...

Phendrana responds:

Hahaha thanks. I thinkthe lag was too ingrained in the engine to fix in this one. If I ever make a sequel I'll be sure to keep it out.

not bad

It's not a terrible game, but it could stand some improvements. one recommendation for music is to make Shoot to Thrill the sound track. also, there is a lag at the end of each level. otherwise, it's an amazing game.

Phendrana responds:

I agree. I think it turned out alright, but I have a lot of ideas on how to improve it. I'll have to look up Shoot to Thrill if I ever get around to making another. Thanks for the good review!

not bad

It's a good puzzle game, that requires a bit of thinking and precision shooting. y only quirk was that I kept getting a lag at the end of each level even with the quality on low and the sounds off. And if you're wondering, my computer isn't from the 60's.

Fix the lag if possible, and this is an excellent game. Nice eye candy too. I'm going to reccomend it for the puzzle collection.

Phendrana responds:

Yeah, that lag is strange. I don't know what's causing it. Don't worry though, everyone gets it. You can probably turn the quality up and the sound back on. lol

Thanks for the recommendation!