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Reviews for "N-Tech: BattleGrounds"

devious gameply

I didn't care much for this game. It seemed like it was just you looking for green beams. Heh heh, that sounds like green beans. It did get more interesting when the enemies came in. I still have to give you credit for having a pretty original idea. It just doesn't work well.

It just seems like the same thing over and over. Granted, I wasn't too bad at it. People more familiar with the game should enjoy it more. I really do need to start reading the author's comments. It's at best passable.

Oh god how did I get here

A few tips on game design:
-Introduce the basic elements of play at level 1 in a safe environment
-Add more elements of play as levels progress, raise the stakes.
-Once all elements of play are introduced, crank up the difficulty

The problem with your game is that you're expecting the player to be patient, this is always a recipe for disaster. One of the rules of game design dictates that you need to entice the player before having expectations, for the simple reason that there are millions of flash games on the internet that are willing to pace themselves and draw you in before they lay it on you.

It's not for the sake of difficulty, this is by no means a "this is too hard," review. I think the game has some potential, but it pretty much blew its load at the beginning.

.......

this was so bad it made me want to eat babies. i agree with T3TNUS (the guy from the previous review). this game got my hopes up with a great opening, then crushed them just like an asshole would. it was just too boring to play

i bet this guy can make great flash videos though

Lots of build up for not much payoff...

All that video and then the game as kinda dull. Definately could be better but the game wasn't that bad.... kinda easy though...